Problems with Swiss and CubeSX

Portables, case replacements, mods etc, all in here!
Post Reply
dj505
Posts: 8
Joined: Fri Jul 22, 2016 4:56 am

Problems with Swiss and CubeSX

Post by dj505 » Sun Sep 04, 2016 3:01 am

I've been trying to load PS1 games on my cube using CubeSX (which seems to actually work according to a video I saw on Youtube of Crash Bandicoot 3), but when I try to load it through Swiss, it freezes at 90%. This is that it says:
----------------------------------------
Loading DOL [709/16277 Kb] ..
90% percent complete
----------------------------------------
Not sure why. And I'm pretty sure that 709 isn't 90 percent of 16277. The disc also stops spinning. I tried leaving it for a while to see what happens (and by that I mean I loaded it up, went to a movie for 3 hours, then came home) and it was still at 90% and the disc was completely still. I was, however, able to successfully load a Nintendo 64 emulator and Super Mario 64, which ran no problem. This is what I did to make the DOL file bootable:
http://www.gc-forever.com/wiki/index.ph ... ebrew_disc
All I'm trying to do is play the official Dance Dance Revolution PSX games since the Mario version for GC kinda sucks. It's not too complex graphics-wise, so it should run fairly smoothly.

I should also mention that I'm loading everything from DVDs and not from an SD adapter (since I'd have to wait over 30 days for one to arrive if I order one). So if anyone has any solutions that work using just DVDs, I'd love to hear them!

EDIT: Same happens with Genesis Plus GX.
EDIT 2: Tried Swiss 0.3 instead of 0.4, and it shows a really colorful garbled screen, then does nothing.
User avatar
emu_kidid
Site Admin
Posts: 4948
Joined: Mon Mar 29, 2010 10:06 am
Location: Australia
Contact:

Re: Problems with Swiss and CubeSX

Post by emu_kidid » Sun Sep 04, 2016 11:49 am

Where are you getting your DOL files from, they sound like they're compressed with dollz using the stop motor option, this isn't how authors usually release them. Also, where are you getting Swiss from? Make sure you use the latest from viewtopic.php?f=25&t=1375
Image
dj505
Posts: 8
Joined: Fri Jul 22, 2016 4:56 am

Re: Problems with Swiss and CubeSX

Post by dj505 » Sun Sep 04, 2016 3:07 pm

I'm using the Swiss 0.4 release as a bootable ISO burned to a DVD. And I'm getting the DOL files from the original sources that the developers provided, usually on this site itself. I think the method I'm using actually compresses them using dollz, and when running that batch file I do see an option that has to do with the motor. Should I try a different method? I was doing it this way since it's the easiest way to boot a DOL file from DVD using Swiss (since it doesn't recognize plain DVDs that aren't bootable.) I got CubeSX from the Google Code page (https://code.google.com/archive/p/pcsxgc/downloads)

Edit: the output actually says [VIPER OFF] [MOTOR ON], so I don't think it disables the motor. It did also compress it.

Here's the full output:
Spoiler
Show

Code: Select all

===========================================================

Relocating dol and move to bootldr

***********************************************************
* d0lLZ 3.0 - Gamecube Executable Compressor.
* softdev 2005 - http://www.tehskeen.com
***********************************************************
* DOL requires 0x0018e7c0 bytes for binary image ... OK
* Loading DOL sections ............................. OK
***********************************************************
* Compressed 1632192 bytes to 722560 bytes (44.27%)
***********************************************************
* Generating DOL [VIPER OFF] [MOTOR ON] ............ OK
***********************************************************

Creating disc... Please wait.

===========================================================

Size of boot image is 1416 sectors -> No emulation
EDIT 2: GOT IT RUNNING! Had to use an uncompressed DOL instead of compressing it. Only problem is that when I'm playing Dance Dance Revolution (the game I was trying to get running) there's a steadily increasing offset between the sound and arrows. By the time the round ends, the music has already stopped over 15 seconds ago while the arrows are still being hit.
User avatar
emu_kidid
Site Admin
Posts: 4948
Joined: Mon Mar 29, 2010 10:06 am
Location: Australia
Contact:

Re: Problems with Swiss and CubeSX

Post by emu_kidid » Mon Sep 05, 2016 2:57 am

Compatibility isn't perfect, you'll have to live with it.
Image
Post Reply