Hello !
I would like to report a problem with a Gecko code which forces the game to run in 60 FPS. I've found it there : https://wiki.dolphin-emu.org/index.php? ... io_Party_7 but it's also available in another places.
This code makes a few minigames impossible to complete anymore (minigames that rely on input smashing).
How to reproduce :
1) Enable 60Hz PAL Gecko Code :
02005966 0000C000
2) Start mini game "Vine Country" (the screenshot was taken without the code activated (: ) :
https://ibb.co/VQs4kLc
3) DK Always win
Would appreciate if someone has knowledge to investigate on it, as the game feels much smoother in 60 FPS. Also, I do not want to use NTSC version since it is not translated in French at all...
Other GC Mario Partys may be affected too (4, 5, 6) but I am not sure at this point.
Thank you !
Issue with Mario Party 7 (not sure about others) PAL60 gecko code
Moderator: Ralf@gc-forever
Re: Issue with Mario Party 7 (not sure about others) PAL60 gecko code
You have to be aware that if the game run smoother in 60Hz, the AI (NPC players) are faster/smarter than in 50Hz.
DK always wins in vine country anyways for me (without code), so…
50Hz only games have been re-engineered to run well (as expected by the programmers) this way, so they just have to be run that way, which is different from 50/60Hz compatible games, that run like crap in 50Hz. That's why I only run in 60Hz, games that offer this possibility in-game, and never force 50Hz only games to 60Hz.
Why do you bother forcing the Pal version to 60Hz, while you play in english?

DK always wins in vine country anyways for me (without code), so…

50Hz only games have been re-engineered to run well (as expected by the programmers) this way, so they just have to be run that way, which is different from 50/60Hz compatible games, that run like crap in 50Hz. That's why I only run in 60Hz, games that offer this possibility in-game, and never force 50Hz only games to 60Hz.
Why do you bother forcing the Pal version to 60Hz, while you play in english?


DMG/MultiFreq OC/EDGB/EZF Jr, AGB/SC miniSD, NTR/NeoMK3, USG/flashme V8/SC miniSD
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
DOL001(EUR)/RGB/GCPlug/GBP/SD2SP2, RVL 001(EUR)/RGB/CMP/WiiSD
Zelda WW with Tingle Tuner in split screen was what the GC RF modulator was made for! (Video)
Re: Issue with Mario Party 7 (not sure about others) PAL60 gecko code
You have to be aware that if the game run smoother in 60Hz, the AI (NPC players) are faster/smarter than in 50Hz.Papy.G wrote: ↑Sun Jan 02, 2022 11:42 amYou have to be aware that if the game run smoother in 60Hz, the AI (NPC players) are faster/smarter than in 50Hz.
DK always wins in vine country anyways for me (without code), so…
50Hz only games have been re-engineered to run well (as expected by the programmers) this way, so they just have to be run that way, which is different from 50/60Hz compatible games, that run like crap in 50Hz. That's why I only run in 60Hz, games that offer this possibility in-game, and never force 50Hz only games to 60Hz.
Why do you bother forcing the Pal version to 60Hz, while you play in english?![]()
![]()
==> I am asking precisely if it would be possible to fix input smashing scenarios so that kind of minigames will be playable. I do not see any differences on other type of mini games (excepted that they run a bit faster).
I do play in French. I changed language just to make a screenshot with the english minigame name since we're speaking English in this forum :p
What I want to report is that the code is pretty much unusable as-it-is, since it does not adapt the gameplay according to the new framerate.