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Issue with Mario Party 7 (not sure about others) PAL60 gecko code

Posted: Sun Jan 02, 2022 8:44 am
by Aliogeek
Hello !

I would like to report a problem with a Gecko code which forces the game to run in 60 FPS. I've found it there : https://wiki.dolphin-emu.org/index.php? ... io_Party_7 but it's also available in another places.
This code makes a few minigames impossible to complete anymore (minigames that rely on input smashing).

How to reproduce :
1) Enable 60Hz PAL Gecko Code :
02005966 0000C000

2) Start mini game "Vine Country" (the screenshot was taken without the code activated (: ) :
https://ibb.co/VQs4kLc

3) DK Always win

Would appreciate if someone has knowledge to investigate on it, as the game feels much smoother in 60 FPS. Also, I do not want to use NTSC version since it is not translated in French at all...
Other GC Mario Partys may be affected too (4, 5, 6) but I am not sure at this point.

Thank you !

Re: Issue with Mario Party 7 (not sure about others) PAL60 gecko code

Posted: Sun Jan 02, 2022 11:42 am
by Papy.G
You have to be aware that if the game run smoother in 60Hz, the AI (NPC players) are faster/smarter than in 50Hz.

DK always wins in vine country anyways for me (without code), so… :mrgreen:

50Hz only games have been re-engineered to run well (as expected by the programmers) this way, so they just have to be run that way, which is different from 50/60Hz compatible games, that run like crap in 50Hz. That's why I only run in 60Hz, games that offer this possibility in-game, and never force 50Hz only games to 60Hz.


Why do you bother forcing the Pal version to 60Hz, while you play in english? :P :lol:

Re: Issue with Mario Party 7 (not sure about others) PAL60 gecko code

Posted: Sun Jan 02, 2022 12:15 pm
by Aliogeek
Papy.G wrote:
Sun Jan 02, 2022 11:42 am
You have to be aware that if the game run smoother in 60Hz, the AI (NPC players) are faster/smarter than in 50Hz.

DK always wins in vine country anyways for me (without code), so… :mrgreen:

50Hz only games have been re-engineered to run well (as expected by the programmers) this way, so they just have to be run that way, which is different from 50/60Hz compatible games, that run like crap in 50Hz. That's why I only run in 60Hz, games that offer this possibility in-game, and never force 50Hz only games to 60Hz.


Why do you bother forcing the Pal version to 60Hz, while you play in english? :P :lol:
You have to be aware that if the game run smoother in 60Hz, the AI (NPC players) are faster/smarter than in 50Hz.
==> I am asking precisely if it would be possible to fix input smashing scenarios so that kind of minigames will be playable. I do not see any differences on other type of mini games (excepted that they run a bit faster).

I do play in French. I changed language just to make a screenshot with the english minigame name since we're speaking English in this forum :p
What I want to report is that the code is pretty much unusable as-it-is, since it does not adapt the gameplay according to the new framerate.