Why does Nintendo use the term "Button" for the controller's R and L?

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Lumina333
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Why does Nintendo use the term "Button" for the controller's R and L?

Post by Lumina333 » Mon Aug 12, 2024 4:23 pm

This one's a mystery to me. Surely "trigger" or "shoulder" would have been better? Maybe it's a translation issue?
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Andross89
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Re: Why does Nintendo use the term "Button" for the controller's R and L?

Post by Andross89 » Tue Aug 13, 2024 9:45 am

L & R have two modes. One is a traditional digital button.

So... it's a button.

Keeping the names is common. Sony didn't change it when it introduced pressure-sensing buttons on the PS2.
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Lumina333
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Re: Why does Nintendo use the term "Button" for the controller's R and L?

Post by Lumina333 » Tue Aug 13, 2024 7:18 pm

Ah yeah, when you hold R or L down all the way there's eventually a little "click." That makes sense. 👍
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Lumina333
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Re: Why does Nintendo use the term "Button" for the controller's R and L?

Post by Lumina333 » Wed Aug 14, 2024 8:56 pm

Here is a place where they are called triggers - in Table 2-2 Controller Buttons on page 8 of the Revolution SDK Nintendo GameCube Controller Library:

Code: Select all

PAD_TRIGGER_Z
PAD_TRIGGER_R
PAD_TRIGGER_L
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