Difference between revisions of "Swiss/Forced Progressive Compatibility List"

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m (moved Swiss/480p Compatibility List to Swiss/Forced Progressive Compatibility List: With 576p support, a more general name is called for.)
(Switch in new-school lists.)
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===NTSC game list===
 
===NTSC game list===
<div width="100%" style="background:lightgrey; border:1px solid darkgrey; text-align:center">{{ABCNavi}}</div>
+
{| class="wikitable sortable" width="100%" style="text-align:center;"
 
+
! style="border-color:#666;" | Game
{| class="wikitable sortable" width="100%"
+
! style="border-color:#666;" | Swiss rev.
! width="36%"|Game
+
! style="border-color:#666;" | 480p
! width="12%"|Swiss rev.
+
! style="border-color:#666;" | 576p
! width="12%"|Status
 
! width="40%" class="unsortable"|Notes
 
|-
 
 
 
 
<!--
 
<!--
  
 
Usage:
 
Usage:
{{ 480ntsc | game | swiss rev | status | notes }}
+
{{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }}
  
 
Example:
 
Example:
{{ 480ntsc | Tales of Symphonia | r94 | Fails | Freezes after Nintendo logo. }}
+
{{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }}
  
 
-->
 
-->
 
<span id="#"></span>
 
 
<span id="A"></span>
 
 
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<span id="D"></span>
 
 
<span id="E"></span>
 
 
<span id="F"></span>
 
 
<span id="G"></span>
 
 
<span id="H"></span>
 
 
<span id="I"></span>
 
 
<span id="J"></span>
 
 
<span id="K"></span>
 
 
<span id="L"></span>
 
 
<span id="M"></span>
 
 
<span id="N"></span>
 
 
<span id="O"></span>
 
 
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<span id="Q"></span>
 
 
<span id="R"></span>
 
 
<span id="S"></span>
 
 
<span id="T"></span>
 
 
<span id="U"></span>
 
 
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<span id="X"></span>
 
 
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|}
 
|}
  
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===PAL game list===
 
===PAL game list===
<div width="100%" style="background:lightgrey; border:1px solid darkgrey; text-align:center">'''Navigation''': [[#.23p|#]] [[#Ap|A]] [[#Bp|B]] [[#Cp|C]] [[#Dp|D]] [[#Ep|E]] [[#Fp|F]] [[#Gp|G]] [[#Hp|H]] [[#Ip|I]] [[#Jp|J]] [[#Kp|K]] [[#Lp|L]] [[#Mp|M]] [[#Np|N]] [[#Op|O]] [[#Pp|P]] [[#Qp|Q]] [[#Rp|R]] [[#Sp|S]] [[#Tp|T]] [[#Up|U]] [[#Vp|V]] [[#Wp|W]] [[#Xp|X]] [[#Yp|Y]] [[#Zp|Z]]</div>
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{| class="wikitable sortable" width="100%" style="text-align:center;"
 
+
! style="border-color:#666;" | Game
{| class="wikitable sortable" width="100%"
+
! style="border-color:#666;" | 60Hz
! width="30%"|Game
+
! style="border-color:#666;" | Swiss rev.
! width="12%"|Swiss rev.
+
! style="border-color:#666;" | 480p
! width="15%"|Status
+
! style="border-color:#666;" | 576p
! width="35%" class="unsortable"|Notes
+
{{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes= }}
! width="8%"|60Hz
+
{{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }}
 
+
{{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }}
<span id="#p"></span>
+
{{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }}
 
+
{{ prog | F-Zero GX | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, runs letterboxed and in wrong aspect (seems common to 576p games running in 60Hz mode). }}
<span id="Ap"></span>
+
{{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes= }}
{{ 480pal | Animal Crossing (Australia) | r94 | Fails | Massive scrolling and flickering. Unplayable. | no }}
+
{{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }}
 
+
{{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes= }}
<span id="Bp"></span>
+
{{ prog | Legend of Zelda, The: Collector's Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}
{{ 480pal | Baten Kaitos | r94 | Works | Picture appears slightly high on screen. | no }}
+
{{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }}
{{ 480pal | Battalion Wars | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}
+
{{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }}
{{ 480pal | Bloody Roar: Primal Fury | r124 | Works | Either Hz is fine. | yes }}
+
{{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Works | 576notes= Slowdown during opening FMV. }}
 
+
{{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }}
<span id="Cp"></span>
+
{{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }}
 
+
{{ prog | Luigi's Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes= | 576p= Works | 576notes=  }}
<span id="Dp"></span>
+
{{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}
 
+
{{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }}
<span id="Ep"></span>
+
{{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }}
 
+
{{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
<span id="Fp"></span>
+
{{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes=  }}
{{ 480pal | F-Zero GX | r124 | Issues | When forcing 480p, the 50/60Hz switch refuses to appear. Since the game is stuck in 50Hz ratio, it renders to imaginary 576i. | yes }}
+
{{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }}
{{ 480pal | Final Fantasy: Crystal Chronicles | r94 | Issues | Large glitched row across center of screen intermittently| no }}
+
{{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }}
{{ 480pal | Fire Emblem: Path of Radiance | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}
+
{{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes=  }}
 
+
{{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
<span id="Gp"></span>
+
{{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes=  }}
 
+
{{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }}
<span id="Hp"></span>
+
{{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
 
+
{{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
<span id="Ip"></span>
+
{{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }}
{{ 480pal | Ikaruga | r124 | Fails | Black screen. | no }}
+
{{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }}
 
+
{{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}
<span id="Jp"></span>
+
{{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes= }}
 
+
{{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
<span id="Kp"></span>
+
{{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }}
 
+
{{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }}
<span id="Lp"></span>
+
{{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }}
{{ 480pal | Legend of Zelda, The: Collector's Edition | r94 | Fails | Variously reverts to 480i (NES) or black screens (N64, Wind Waker demo, videos) when launching contents. | only }}
+
{{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes=  | 576p= Issues | 576notes= Slowdown during FMVs. }}
{{ 480pal | Legend of Zelda, The: Ocarina of Time/Master Quest | r94 | Fails | Reverts to 480i when launching games. | only }}
+
{{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
{{ 480pal | Legend of Zelda, The: Wind Waker | r94 | Works | Either Hz is fine. | yes }}
+
{{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }}
{{ 480pal | Lego Star Wars | r94 | Fails | Reverts to 480i. | no }}
 
{{ 480pal | Lego Star Wars II: The Original Trilogy | r94 | Fails | 60Hz: Reverts to 480i. 50Hz: Black screen. | yes }}
 
{{ 480pal | Lost Kingdoms | r94 | Works | Use 60Hz. 50Hz blackscreens after copyright screen. | yes }}
 
{{ 480pal | Luigi's Mansion | r94 | Works |  | no }}
 
 
 
<span id="Mp"></span>
 
{{ 480pal | Mario Kart: Double Dash!! | r124 | Works | Picture appears slightly high on screen on either Hz. | yes  }}
 
{{ 480pal | Metroid Prime | r94 | Issues | Must use 50Hz mode. Black screen with 60Hz. Continues to  use FOV tuned for 576i ratio--looks horizontally squished. Stretching to 16:9 using TV settings looks almost right.   | yes }}
 
{{ 480pal | Metroid Prime 2: Echoes | r124 | Fails | Reverts to 480i. | only }}
 
 
 
<span id="Np"></span>
 
 
 
<span id="Op"></span>
 
 
 
<span id="Pp"></span>
 
{{ 480pal | Paper Mario: The Thousand Year Door | r124 | Fails | 60Hz: Reverts to 480i. 50Hz: Reverts to 576i. | yes }}
 
{{ 480pal | Pikmin | r94 | Fails | Black screen after Nintendo logo. | no }}
 
{{ 480pal | Prince of Persia: The Sands of Time | r94 | Issues | Major flickering, aspect ratio and interlace issues. | no }}
 
{{ 480pal | Prince of Persia: Warrior Within | r94 | Fails | Green screen. | no }}
 
{{ 480pal | Prince of Persia: The Two Thrones | r94 | Fails | Green screen. | no }}
 
 
 
<span id="Qp"></span>
 
 
 
<span id="Rp"></span>
 
{{ 480pal | Resident Evil | r94 | Fails | Flickering and screen scrolling throughout on either Hz. | yes }}
 
 
 
<span id="Sp"></span>
 
{{ 480pal | Skies of Arcadia Legends | r124 | Fails | Blue screen of death. | no }}
 
{{ 480pal | Sonic Mega Collection | r94 | Issues | Games very high on screen on either Hz--cuts off top. Comics, videos, etc. work fine. | yes }}
 
{{ 480pal | Soulcalibur II | r94 | Issues | Either Hz: Picture appears high on screen, cutting off a small amount, but still playable. Area below screen alternates between solid black and solid white bar. | no }}
 
{{ 480pal | Spider-Man | r124 | Works | When forcing 480p, the 50/60Hz switch refuses to appear, but the game seems to handle it fine, anyway. | yes }}
 
{{ 480pal | Spider-Man 2 | r124 | Fails | Freezes on copyright screen. | no }}
 
{{ 480pal | Spy Hunter | r94 | Fails | Freezes on Spy Hunter logo. | no }}
 
{{ 480pal | Star Fox Adventures | r124 | Works | Either Hz is fine. | yes }}
 
{{ 480pal | Star Wars: Bounty Hunter | r94 | Fails | Flicker and interlace issues, then blackscreens| no }}
 
{{ 480pal | Star Wars Rogue Squadron II: Rogue Leader | r94 | Issues | Both Hz have major screen scrolling and flickering issues at bottom of screen during cutscenes. Less severe during gameplay, but still present. Playable, but probably not worth it. 50Hz renders to imaginary 576i.     | yes }}
 
{{ 480pal | Star Wars Rogue Squadron III: Rebel Strike | r94 | Fails | Massive scrolling, flickering and interlace issues in either Hz. | yes }}
 
{{ 480pal | Super Mario Sunshine | r124 | Issues | When forcing 480p, the 50/60Hz switch refuses to appear. Since the game is stuck in 50Hz ratio, it renders to imaginary 576i. | yes }}
 
{{ 480pal | Super Smash Bros. Melee | r94 | Works | Use 60Hz mode. 50Hz renders to imaginary 576i. | yes }}
 
 
 
<span id="Tp"></span>
 
{{ 480pal | Tales of Symphonia | r94 | Issues | Weird line through middle of screen. | no }}
 
 
 
<span id="Up"></span>
 
 
 
<span id="Vp"></span>
 
 
 
{{ 480pal | Viewtiful Joe | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}
 
{{ 480pal | Viewtiful Joe 2 | r94 | Issues | Major flickering at bottom of screen and aspect ratio issues on either Hz. Worse on 50Hz. | yes }}
 
 
 
<span id="Wp"></span>
 
 
 
<span id="Xp"></span>
 
 
 
<span id="Yp"></span>
 
 
 
<span id="Zp"></span>
 
 
 
 
|}
 
|}
 
+
*<span id="note1">'''^''' 60Hz-only game</span>
*<span id="note1">'''^''' 60Hz-only game
 
  
 
===Special cases===
 
===Special cases===
 
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game's 60Hz mode. It will run fine in "50Hz mode" (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image's aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you're using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.
 
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game's 60Hz mode. It will run fine in "50Hz mode" (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image's aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you're using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.

Revision as of 11:36, 22 April 2012

This is a compatibility list for the Swiss feature enabling the video mode to be forced to 480p. This is something of a different concern for NTSC and PAL games--many NTSC games are already capable of running in 480p simply by holding the B button on startup, and so the feature is only important for those games which lack the feature. In PAL regions, all games had progressive output removed, and so forced 480p is relevant to all of that video standard's games.

NTSC games

The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii will ask automatically if it's set up for progressive display. This list is specifically for those games which do not natively support 480p.

NTSC game list

Game Swiss rev. 480p 576p
Three screenshots of a fighting video game, labelled "50Hz mode at 576 lines", "50Hz mode at 480 lines", and "60Hz mode at 480 lines".
Forcing 480p in Super Smash Bros. Melee's 50Hz mode (the second shot) causes the bottom of the screen to be lost (see "Common issues").

PAL games

While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution. With some modchips and now with Swiss, it is possible to force the 480p video mode on PAL games, with some caveats and issues.

Common issues

Since these games were never intended to be run at 480p, forcing it can cause a number of issues, such as:

  • Games still targeting their rendering to what they expect to be a 576i output resolution. This results in an image which looks stretched vertically, with the bottom fifth of the screen being cut off. The 576i image is too tall and in the wrong aspect ratio for 480p display.
  • Games which set their video mode much later than the initial boot will generally bypass the forcing--e.g. the Zelda compilation discs will only run the game menu in 480p.

Wherever possible, it is better to test using the 60Hz mode included in many games. Forcing 480p also forces the VI to 60Hz, so ideally, the GameCube should be targeting a 60Hz setup. Changing the in-game Hz setting changes more than just the refresh rate, since there are associated resolution differences which games cater to by altering things such as the field of view (FOV) at which they will render. Thus, 60Hz mode is generally preferred. In an ideal world, this will bring the game closer to the way it played in NTSC regions.

PAL game list

Game 60Hz Swiss rev. 480p 576p
Animal Crossing (Australia) {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Baten Kaitos: Eternal Wings and the Lost Ocean {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Battalion Wars {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Bloody Roar: Primal Fury {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


F-Zero GX {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Final Fantasy: Crystal Chronicles {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Fire Emblem: Path of Radiance {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Ikaruga {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Legend of Zelda, The: Collector's Edition ^ {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Legend of Zelda, The: Ocarina of Time/Master Quest ^ {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Legend of Zelda, The: Wind Waker, The {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Lego Star Wars: The Video Game {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Lego Star Wars II: The Original Trilogy {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Lost Kingdoms {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Luigi's Mansion {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Mario Kart: Double Dash {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Metroid Prime {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Metroid Prime 2: Echoes ^ {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Paper Mario: The Thousand Year Door {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Pikmin {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Prince of Persia: Sands of Time, The {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Prince of Persia: Two Thrones, The {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Prince of Persia: Warrior Within {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Resident Evil {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Skies of Arcadia Legends {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Sonic Mega Collection {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


SoulCalibur II {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Spider-Man {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Spider-Man 2 {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Spy Hunter {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Star Fox Adventures {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Star Wars: Bounty Hunter {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Star Wars Rogue Squadron II: Rogue Leader {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Star Wars Rogue Squadron III: Rebel Strike {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Super Mario Sunshine {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Super Smash Bros. Melee {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Tales of Symphonia {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Viewtiful Joe {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}


Viewtiful Joe 2 {{{ir}}} {{{er}}} r136 {{{status1}}} {{{status2}}}
  • ^ 60Hz-only game

Special cases

  • Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game's 60Hz mode. It will run fine in "50Hz mode" (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image's aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you're using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.