Difference between revisions of "Swiss/Forced Progressive Compatibility List"
Vague Rant (talk | contribs) m (moved Swiss/480p Compatibility List to Swiss/Forced Progressive Compatibility List: With 576p support, a more general name is called for.) |
Vague Rant (talk | contribs) (Switch in new-school lists.) |
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===NTSC game list=== | ===NTSC game list=== | ||
− | + | {| class="wikitable sortable" width="100%" style="text-align:center;" | |
− | + | ! style="border-color:#666;" | Game | |
− | + | ! style="border-color:#666;" | Swiss rev. | |
− | ! | + | ! style="border-color:#666;" | 480p |
− | ! | + | ! style="border-color:#666;" | 576p |
− | ! | ||
− | ! | ||
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<!-- | <!-- | ||
Usage: | Usage: | ||
− | {{ | + | {{ prog | game | rev= Swiss revision used | 480p= 480p result | 480notes= More info on 480p result | 576p= 576p result | 576notes= More info on 576p result }} |
Example: | Example: | ||
− | {{ | + | {{ prog | Tales of Symphonia | rev=r135 | 480p= Fails | 480notes= Freezes after Nintendo logo. | 576p = Fails | 576notes= Reverts to 480i. }} |
--> | --> | ||
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===PAL game list=== | ===PAL game list=== | ||
− | + | {| class="wikitable sortable" width="100%" style="text-align:center;" | |
− | + | ! style="border-color:#666;" | Game | |
− | {| | + | ! style="border-color:#666;" | 60Hz |
− | + | ! style="border-color:#666;" | Swiss rev. | |
− | + | ! style="border-color:#666;" | 480p | |
− | + | ! style="border-color:#666;" | 576p | |
− | + | {{ prog | Animal Crossing (Australia) | 60hz= no | rev= r136 | 480p= Issues | 480notes= Massive scrolling and flickering. Unplayable. | 576p= Works | 576notes= }} | |
− | + | {{ prog | Baten Kaitos: Eternal Wings and the Lost Ocean | 60hz= no | rev= r136 | 480p= Works | 480notes= Game appears slightly high on screen. | 576p= Issues | 576notes= Slowdown and desynchronisation in FMVs. }} | |
− | + | {{ prog | Battalion Wars | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. }} | |
− | + | {{ prog | Bloody Roar: Primal Fury | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen. }} | |
− | + | {{ prog | F-Zero GX | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Issues | 576notes= Skips 50/60Hz switch, runs letterboxed and in wrong aspect (seems common to 576p games running in 60Hz mode). }} | |
− | + | {{ prog | Final Fantasy: Crystal Chronicles | 60hz= no | rev= r136 | 480p= Issues | 480notes= Large glitched row across center of screen intermittently. | 576p= Works | 576notes= }} | |
− | {{ | + | {{ prog | Fire Emblem: Path of Radiance | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Issues | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs. }} |
− | + | {{ prog | Ikaruga | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes= }} | |
− | + | {{ prog | Legend of Zelda, The: Collector's Edition | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }} | |
− | + | {{ prog | Legend of Zelda, The: Ocarina of Time/Master Quest | 60hz= only | rev= r136 | 480p= Fails | 480notes= Menu is 480p, games boot in 480i. | 576p= Fails | 576notes= Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. }} | |
− | + | {{ prog | Legend of Zelda, The: Wind Waker, The | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= 60Hz may run letterboxed and in wrong aspect. }} | |
− | {{ | + | {{ prog | Lego Star Wars: The Video Game | 60hz= no | rev= r136 | 480p= Works | 480notes= | 576p= Works | 576notes= Slowdown during opening FMV. }} |
− | + | {{ prog | Lego Star Wars II: The Original Trilogy | 60hz= yes | rev= r136 | 480p= Works | 480notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Seems fine with either selection. | 576p= Works | 576notes= Triggers the NTSC-style progressive switch instead of the PAL Hz switch. Select not to use progressive. Progressive may run letterboxed and in wrong aspect. The game will report switching to interlaced, but will continue running in 576p. Slowdown during opening FMV. }} | |
− | + | {{ prog | Lost Kingdoms | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens after copyright screen. | 576p= Issues | 576notes= Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen. }} | |
− | + | {{ prog | Luigi's Mansion | 60hz= no | rev= r136 | 480p= Works | 480notes= | 576p= Works | 576notes= }} | |
− | + | {{ prog | Mario Kart: Double Dash | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz appears slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }} | |
− | + | {{ prog | Metroid Prime | 60hz= yes | rev= r136 | 480p= Issues | 480notes= Must use 50Hz mode. 60Hz blackscreens. Displays with incorrect aspect ratio of 8:5. | 576p= Works | 576notes= Must use 50Hz mode. 60Hz blackscreens. }} | |
− | + | {{ prog | Metroid Prime 2: Echoes | 60hz= only | rev= r136 | 480p= Fails | 480notes= Blackscreens. | 576p= Fails | 576notes= Blackscreens. }} | |
− | + | {{ prog | Paper Mario: The Thousand Year Door | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }} | |
− | + | {{ prog | Pikmin | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blackscreens after Nintendo logo. | 576p= Works | 576notes= }} | |
− | + | {{ prog | Prince of Persia: Sands of Time, The | 60hz= no | rev= r136 | 480p= Issues | 480notes= Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. | 576p= Issues | 576notes= Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. }} | |
− | {{ | + | {{ prog | Prince of Persia: Two Thrones, The | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Fails | 576notes= Blackscreens. }} |
− | {{ | + | {{ prog | Prince of Persia: Warrior Within | 60hz= no | rev= r136 | 480p= Fails | 480notes= Green screen with garbage. | 576p= Works | 576notes= }} |
− | + | {{ prog | Resident Evil | 60hz= yes | rev= r136 | 480p= Issues | 480notes= 60Hz: Screen flickering and scrolling throughout, vertical ghosting. 50Hz: Vertical ghosting, 2D elements (e.g. menus) appear high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }} | |
− | + | {{ prog | Skies of Arcadia Legends | 60hz= no | rev= r136 | 480p= Fails | 480notes= Blue screen of death. | 576p= Works | 576notes= }} | |
− | + | {{ prog | Sonic Mega Collection | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs choppy.| 576p= Works | 576notes= Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. }} | |
− | + | {{ prog | SoulCalibur II | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }} | |
− | + | {{ prog | Spider-Man | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }} | |
− | + | {{ prog | Spider-Man 2 | 60hz= no | rev= r136 | 480p= Works | 480notes= Takes a framerate hit. | 576p= Works | 576notes= Takes a bigger framerate hit. }} | |
− | {{ | + | {{ prog | Spy Hunter | 60hz= no | rev= r136 | 480p= Works | 480notes= | 576p= Issues | 576notes= Runs high on screen and may run letterboxed and in wrong aspect. }} |
− | + | {{ prog | Star Fox Adventures | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }} | |
− | + | {{ prog | Star Wars: Bounty Hunter | 60hz= no | rev= r136 | 480p= Issues | 480notes= Renders to imaginary 576i. | 576p= Works | 576notes= }} | |
− | + | {{ prog | Star Wars Rogue Squadron II: Rogue Leader | 60hz= yes | rev= r136 | 480p= Works | 480notes= Must use 60Hz mode. 50Hz blackscreens at mission select. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }} | |
− | + | {{ prog | Star Wars Rogue Squadron III: Rebel Strike | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast. | 576p= Works | 576notes= Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect. }} | |
− | + | {{ prog | Super Mario Sunshine | 60hz= yes | rev= r136 | 480p= Works | 480notes= Skips 50/60Hz switch, works anyway. | 576p= Works | 576notes= Skips 50/60Hz switch, works anyway. Slowdown in FMVs. }} | |
− | + | {{ prog | Super Smash Bros. Melee | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz renders to imaginary 576i. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. }} | |
− | + | {{ prog | Tales of Symphonia | 60hz= no | rev= r136 | 480p= Works | 480notes= | 576p= Issues | 576notes= Slowdown during FMVs. }} | |
− | {{ | + | {{ prog | Viewtiful Joe | 60hz= yes | rev= r136 | 480p= Works | 480notes= Either Hz seems fine. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }} |
− | {{ | + | {{ prog | Viewtiful Joe 2 | 60hz= yes | rev= r136 | 480p= Works | 480notes= Use 60Hz mode. 50Hz runs slightly high on screen. | 576p= Works | 576notes= Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. }} |
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− | + | *<span id="note1">'''^''' 60Hz-only game</span> | |
− | *<span id="note1">'''^''' 60Hz-only game | ||
===Special cases=== | ===Special cases=== | ||
*Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game's 60Hz mode. It will run fine in "50Hz mode" (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image's aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you're using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p. | *Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game's 60Hz mode. It will run fine in "50Hz mode" (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image's aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you're using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p. |
Revision as of 11:36, 22 April 2012
This is a compatibility list for the Swiss feature enabling the video mode to be forced to 480p. This is something of a different concern for NTSC and PAL games--many NTSC games are already capable of running in 480p simply by holding the B button on startup, and so the feature is only important for those games which lack the feature. In PAL regions, all games had progressive output removed, and so forced 480p is relevant to all of that video standard's games.
NTSC games
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii will ask automatically if it's set up for progressive display. This list is specifically for those games which do not natively support 480p.
NTSC game list
Game | Swiss rev. | 480p | 576p |
---|
PAL games
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution. With some modchips and now with Swiss, it is possible to force the 480p video mode on PAL games, with some caveats and issues.
Common issues
Since these games were never intended to be run at 480p, forcing it can cause a number of issues, such as:
- Games still targeting their rendering to what they expect to be a 576i output resolution. This results in an image which looks stretched vertically, with the bottom fifth of the screen being cut off. The 576i image is too tall and in the wrong aspect ratio for 480p display.
- Games which set their video mode much later than the initial boot will generally bypass the forcing--e.g. the Zelda compilation discs will only run the game menu in 480p.
Wherever possible, it is better to test using the 60Hz mode included in many games. Forcing 480p also forces the VI to 60Hz, so ideally, the GameCube should be targeting a 60Hz setup. Changing the in-game Hz setting changes more than just the refresh rate, since there are associated resolution differences which games cater to by altering things such as the field of view (FOV) at which they will render. Thus, 60Hz mode is generally preferred. In an ideal world, this will bring the game closer to the way it played in NTSC regions.
PAL game list
Game | 60Hz | Swiss rev. | 480p | 576p | ||
---|---|---|---|---|---|---|
Animal Crossing (Australia) | ✘ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Baten Kaitos: Eternal Wings and the Lost Ocean | ✘ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Battalion Wars | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Bloody Roar: Primal Fury | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
F-Zero GX | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Final Fantasy: Crystal Chronicles | ✘ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Fire Emblem: Path of Radiance | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Ikaruga | ✘ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Legend of Zelda, The: Collector's Edition | ✔^ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Legend of Zelda, The: Ocarina of Time/Master Quest | ✔^ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Legend of Zelda, The: Wind Waker, The | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Lego Star Wars: The Video Game | ✘ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Lego Star Wars II: The Original Trilogy | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Lost Kingdoms | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Luigi's Mansion | ✘ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Mario Kart: Double Dash | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Metroid Prime | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Metroid Prime 2: Echoes | ✔^ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Paper Mario: The Thousand Year Door | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Pikmin | ✘ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Prince of Persia: Sands of Time, The | ✘ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Prince of Persia: Two Thrones, The | ✘ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Prince of Persia: Warrior Within | ✘ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Resident Evil | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Skies of Arcadia Legends | ✘ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Sonic Mega Collection | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
SoulCalibur II | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Spider-Man | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Spider-Man 2 | ✘ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Spy Hunter | ✘ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Star Fox Adventures | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Star Wars: Bounty Hunter | ✘ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Star Wars Rogue Squadron II: Rogue Leader | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Star Wars Rogue Squadron III: Rebel Strike | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Super Mario Sunshine | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Super Smash Bros. Melee | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Tales of Symphonia | ✘ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Viewtiful Joe | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}}
|
Viewtiful Joe 2 | ✔ | {{{ir}}} | {{{er}}} | r136 | {{{status1}}} | {{{status2}}} |
- ^ 60Hz-only game
Special cases
- Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game's 60Hz mode. It will run fine in "50Hz mode" (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image's aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you're using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.