Swiss/Forced Progressive Compatibility List

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This is a compatibility list for the Swiss feature which forces games to use a different video mode than their defaults: specifically, for forcing the progressive video modes 480p and 576p. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.

These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a "Family Edition" console, which lacks GameCube support) and a suitable component cable—not the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions—480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren't specifically marked as such.

Potential issues and recommendations

Three screenshots of a fighting video game, labelled "50Hz mode at 576 lines", "50Hz mode at 480 lines", and "60Hz mode at 480 lines".
Forcing 480p in PAL Super Smash Bros. Melee's 50Hz mode (the second shot) causes the bottom of the screen to be lost (see "Potential issues and recommendations").
  • If a game already supports 480p output natively, there's little reason to force the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you're forcing a game into behaving otherwise than intended, there's a possibility for error. Where available, native 480p is obviously less likely to cause any issues.
  • 480p and 576p are different in more than just resolution: 480p is 640✕480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640✕576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the "opposite" video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup—the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.
  • Games which change their video mode much later than the initial boot will bypass the video mode forcing—e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.

NTSC games

The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it's set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as "Native"; info on forcing them anyway may be included in the notes.

Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.

NTSC-U game list

Game Internal Resolution Swiss 240p 480p
Animal Crossing 640x480 r414 Works Works
This game supports 480p natively.
Batman: Vengeance 640x448 r414 Fails Fails


Battalion Wars 640x480 r414 Works Works
This game supports 480p natively.
Bloody Roar: Primal Fury 640x480 r414 Works Works


BMX XXX 640x448 r414 Issues
Game does not support component video output.
Issues
Game does not support component video output.
Crazy Taxi 640x480 r414 Works Works


Dance Dance Revolution Mario Mix 640x480 r414 Works Works
This game supports 480p natively.
Dragon Ball Z: Budokai 640x224 r414 Works Issues
Game fallback on 480i.
Dragon Ball Z: Budokai 2 512x224 r414 Works Issues
Game fallback on 480i.
F-Zero GX 640x448 r414 Works Works
This game supports 480p natively.
Game Boy Player Start-up Disc 608x448 r414 Works Works
This game supports 480p natively.
Go! Go! Hypergrind 640x480 r414 Works Works


Harvest Moon: Another Wonderful Life 640x448 r414 Works Works


Hunter: The Reckoning 640x480 r414 Works Works


Ikaruga 640x480 r414 Works Works
This game supports 480p natively.
Legend of Zelda: Four Swords Adventures, The 608x448 r414 Works Works
This game supports 480p natively.
Legend of Zelda: Ocarina of Time / Master Quest, The 640x480 r414 Fails
Menu is 240p, games boot in 480i.
Works
This game supports 480p natively.
Legend of Zelda: The Wind Waker, The 640x480 r414 Works
Attract movie won't end on its own.
Works
This game supports 480p natively.
Legend of Zelda: Twilight Princess, The 608x448 r414 Works Works
This game supports 480p natively.
Lord of the Rings: The Two Towers, The 640x448 r414 Works Works


Luigi's Mansion 640x480 r414 Works Works
This game supports 480p natively.
Mario Golf: Toadstool Tour 640x448 r414 Works Works
This game supports 480p natively.
Mario Kart: Double Dash‼ 608x448 r414 Works Works
This game supports 480p natively.
Mega Man Anniversary Collection 640x480 r414 Works Works


Mega Man X Collection 512x480, 320x240 r414 Works
This game supports 240p natively.
Issues
Games fallback on 480i.
Peach's Castle 640x480, 640x240 r414 Works
This game supports 240p natively.
Works
This game supports 480p natively.
Pokémon Box: Ruby and Sapphire 608x448 r414 Works Works
This game supports 480p natively.
Pokémon XD: Gale of Darkness 640x480 r414 Works Works
This game supports 480p natively.
Sonic Adventure 2 Battle 640x480 r414 Works Works
This game supports 480p natively.
Sonic Mega Collection 640x448 r414 Works Works


Super Mario Sunshine 640x448 r414 Works Works
This game supports 480p natively.
Super Smash Bros. Melee 640x480 r414 Works Works
This game supports 480p natively.
SoulCalibur II 640x448 r414 Works Works
This game supports 480p natively.
Swingerz Golf 640x448 r414 Works Works


Tales of Symphonia 640x448 r414 Works Works


Tony Hawk's Pro Skater 3 640x448, 640x240 r414 Works Issues
FMVs fallback on 480i.
Tony Hawk's Pro Skater 4 640x448 r414 Works Works
This game supports 480p natively.
Wave Race: Blue Storm 640x480 r414 Works Works
This game supports 480p natively.

NTSC-J game list

Game Internal Resolution Swiss 240p 480p
機動戦士ガンダム ガンダムvs.Zガンダム
Mobile Suit Gundam: Gundam vs. Zeta Gundam
640x448 r414 Works Works
This game supports 480p natively.
大乱闘スマッシュブラザーズDX
Super Smash Bros. Melee
640x480 r414 Works Works
This game supports 480p natively.
NINTENDO パズルコレクション
Nintendo Puzzle Collection
640x480 r414 Works Works
This game supports 480p natively.
PC原人
Bonk's Adventure
640x448 r414 Works Works
This game supports 480p natively.
ファイナルファンタジー・クリスタルクロニクル
Final Fantasy Crystal Chronicles
640x448 r414 Works Works
This game supports 480p natively.
ホームランド
Homeland
640x448 r414 Works Works


メタルギア
Metal Gear Special Disc
640x480, 256x232 r414 Works
This game supports 240p natively.
Fails
Menu is 480p, game boot in 240p.

PAL games

While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.

When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game's internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it's best to choose the matching Hz just in case.

PAL game list

Game 60Hz Internal Resolution Swiss 480p 576p
Animal Crossing 640x480 r414 Works Works


Baten Kaitos: Eternal Wings and the Lost Ocean r136 Works
Game appears slightly high on screen.
Issues
Slowdown and desynchronisation in FMVs.
Batman Begins r214 Works
Thinks it's running on a NTSC system and asks if you want to enable progressive scan.
Untested


Batman: Vengeance 640x528 r414 Fails Fails


Battalion Wars r136 Works
Use 60Hz mode. 50Hz video and audio desyncs during cutscenes.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen.
Bloody Roar: Primal Fury r136 Works
Either Hz seems fine.
Issues
Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz has major screen scrolling issues rendering it unplayable. Scrolling may make this difficult--60Hz is the left, default-selected option at the switch screen.
Burnout r214 Works
Used 60Hz mode. 50Hz mode untested.
Works
Skips 50/60Hz switch, works anyway.
Dancing Stage Mario Mix 640x480 r414 Works Works


Donkey Kong Jungle Beat 640x448 r414 Works Works


Doshin the Giant r214 Works
only a few lines at bottom of the display appear to be missing, but will not affect anything in regards to normal gameplay
Works


F-Zero GX r138 Works
Skips 50/60Hz switch, works anyway.
Issues
Skips 50/60Hz switch, works anyway as long as the game is set to "Normal" (4:3) aspect ratio in the options. Switching to "Widescreen" either manually or by loading the setting from memory card on startup will cause the game to become irreparably letterboxed, requiring a restart to correct.
F-Zero GX r174 Works
Skips 50/60Hz switch, works anyway.
Untested


Fantastic 4 r214 Works
Used 60Hz mode. 50Hz mode untested.
Untested


Final Fantasy Crystal Chronicles 640x448 r414 Works
Timed sequences run fast.
Works


Fire Emblem: Path of Radiance r136 Works
Either Hz seems fine.
Issues
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown and desyncs during FMVs.
Ikaruga 640x480 r414 Works Works


Legend of Zelda, The: Collector's Edition ^ r136 Fails
Menu is 480p, games boot in 480i.
Fails
Menu is 576p letterboxed and wrong aspect ratio, games blackscreen.
Legend of Zelda, The: Twilight Princess r174 Works
Used 60Hz mode. 50Hz mode untested.
Untested


Legend of Zelda, The: Ocarina of Time/Master Quest ^ r136 Fails
Menu is 480p, games boot in 480i.
Fails
Menu is 576p letterboxed and wrong aspect ratio, games blackscreen.
Legend of Zelda: The Wind Waker, The 640x480 r414 Works Works


Legends of Wrestling II r214 Works Works


Lego Star Wars: The Video Game r136 Works Works
Slowdown during opening FMV.
Lego Star Wars II: The Original Trilogy 640x448 r414 Works Works


Lost Kingdoms r136 Works
Must use 60Hz mode. 50Hz blackscreens after copyright screen.
Issues
Must use 60Hz mode. May run letterboxed and in wrong aspect, but 50Hz blackscreens after copyright screen.
Luigi's Mansion 640x528 r414 Works Works


Mario Golf: Toadstool Tour r174 Untested
Untested
Works
Works well
Mario Kart: Double Dash r138 Works
Use 60Hz mode. 50Hz appears slightly high on screen.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV.
Mario Party 5 r174 Works Untested


Mario Party 6 r174 Works Untested


Mario Tennis r174 Works
Works fine.
Works
Bottom of the screen is cut off and flickering (game must run in 640x480?)
Marvel Nemesis: Rise of the Imperfects r214 Works
Used 60Hz mode. 50Hz mode untested.
Works
Skips 50/60Hz switch, works anyway.
Mega Man X Command Mission r174 Works
Used 60Hz mode. 50Hz mode untested.
Untested


Metroid Prime 640x528 (50Hz), 640x448 (60Hz) r414 Fails
Blackscreens.
Works


Metroid Prime 2: Echoes ^ 640x448 r414 Fails
Blackscreens.
Issues


Need for Speed Underground r214 Works
Thinks it's running on a NTSC system and asks if you want to enable progressive scan.
Works


Paper Mario: The Thousand Year Door r136 Works
Either Hz seems fine.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
Phantasy Star Online: Episode I & II r174 Fails
Black screen, but display mode window can be heard. Switches to interlaced after choosing.
Untested


Phantasy Star Online: Episode III C.A.R.D. Revolution r174 Fails Untested


Pikmin 640x528 r414 Fails
Blackscreens after Nintendo logo.
Works


Pikmin 2 640x448 r414 Works Works


Prince of Persia: Sands of Time, The r136 Issues
Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit.
Issues
Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch.
Prince of Persia: The Sands of Time r219 Works
A couple start-up logos are rendered as if the screen was much wider, but the game itself renders correctly.
Untested


Prince of Persia: Two Thrones, The r136 Fails
Green screen with garbage.
Fails
Blackscreens.
Prince of Persia: Warrior Within r136 Fails
Green screen with garbage.
Works


Prince of Persia: Warrior Within r219 Works Untested


Resident Evil 512x448 r414 Works Fails
Overwrites allocated framebuffer.
Resident Evil 4 512x448 r414 Works Fails
Overwrites allocated framebuffer.
Skies of Arcadia Legends r136 Fails
Blue screen of death.
Works


Skies of Arcadia Legends r214 Works
Runs fast.
Works


Sonic Adventure DX: Director's Cut r174 Works
Used 60 Hz mode. 50Hz mode untested.
Untested


Sonic Adventure 2 Battle r174 Works
Used 60 Hz mode. 50Hz mode untested.
Untested


Sonic Heroes r174 Works
Used 60Hz mode. 50Hz mode untested.
Untested


Sonic Mega Collection r136 Works
Use 60Hz mode. 50Hz runs choppy.
Works
Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy.
Sonic Gems Collection r174 Issues
Only the Game Gear games work, and they seem to run a little too fast graphic-wise (sound is OK)
Untested


SoulCalibur II r136 Works
Either Hz seems fine.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
SoulCalibur II r174 Works
Skips 50/60Hz switch, works anyway.
Untested


Spider-Man r136 Works
Skips 50/60Hz switch, works anyway.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
Spider-Man 2 r136 Works
Takes a framerate hit.
Works
Takes a bigger framerate hit.
SpyHunter 640x496 r414 Works Works


Spyro: Enter the Dragonfly 640x496 r414 Issues
Renders to imaginary 576i.
Works


Star Fox Adventures r136 Works
Either Hz seems fine.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV.
Star Wars: Bounty Hunter 512x528 r414 Issues
Renders to imaginary 576i.
Works


Star Wars Rogue Squadron II: Rogue Leader r414 Works
Use 60Hz mode. 50Hz renders to imaginary 576i and runs fast.
Works
Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect.
Star Wars Rogue Squadron III: Rebel Strike r414 Fails
Green screen with garbage.
Works
Use 50Hz mode. 60Hz runs slow and may run letterboxed and in wrong aspect.
Super Bust-A-Move All-Stars r214 Works Works


Super Mario Sunshine r136 Works
Skips 50/60Hz switch, works anyway.
Works
Skips 50/60Hz switch, works anyway. Slowdown in FMVs.
Super Monkey Ball r214 Works
Used 60Hz mode. 50Hz mode untested.
Works
Skips 50/60Hz switch, works anyway.
Super Smash Bros. Melee 640x480 r414 Works
Use 60Hz mode. 50Hz renders to imaginary 576i.
Works


Tales of Symphonia 640x448 r414 Works Works


Viewtiful Joe r136 Works
Either Hz seems fine.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
Viewtiful Joe 2 r136 Works
Use 60Hz mode. 50Hz runs slightly high on screen.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
Yu-Gi-Oh!: Falsebound Kingdom r214 Works Works


Wario World 512x448 r414 Works Works


Wrestlemania X8 r214 Works Works
  • ^ 60Hz-only game

Special cases

  • Metroid Prime PAL is a 50/60Hz game, however when forced to 480p, it will crash when attempting to run using the game's 60Hz mode. It will run fine in "50Hz mode" (and it will still be running at 60Hz), but since the game expects to be running at 576i50, it will render using a field of view (FOV) appropriate for that resolution. Since 576 is 96 pixels more than 480, the 50Hz mode FOV makes the image's aspect ratio 20% taller/skinnier than its 60Hz equivalent. This means that if you're using a widescreen-capable TV, you may wish to stretch the picture horizontally in order to correct the aspect. The ideal ratio is 8:5 (16:10), however most TVs will only offer 16:9, which is at least pretty close. Ultimately, all any of this means is that you can play Metroid Prime in widescreen 480p.