
In the meanwhile I've also bought a 5" Dalian Good Display which is confirmed to be working with your board by many people. Right now I've a 5.6" Dalian LCD that uses a different board, so maybe it will help.
Sorry, I didn't notice your answer. The problem is the LCD control board. The GPU voltage is fine since I'm using the stock regulator for now.Mooper wrote:Aurelio, try using the auto adjust on your screen while in the swiss menu.
Check out this thread too
http://forums.modretro.com/viewtopic.php?f=36&t=10690
If that doesn't fix it, I had some problems with the voltage from the regulator going to the gpu being too low.
LOL, no - that would be absolutely horrendous lag. The latency should be roughly a dozen pixels, maybe less - I don't remember the exact numer. The FPGA on GCVideo Lite doesn't even have enough memory to store two lines, which would be the minimum to implement linedoubling.ShockSlayer wrote:I've been told that GCVideo lite(component) is 12 frames.
^^^^Unseen wrote:But would the smash community really be willing to accept a solution that adds approximately a dozen pixels of lag?Nukatha wrote:The first person to mass produce those boards... woah, if nothing else, you could sell one to every member of the competitive smash community.
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving
So just so I'm clear, that's compared the the normal encoder?Unseen wrote:If you prefer that number in frames, it would be around 0,00005 frames lag if my calculation is correct.
No, that is compared to the timing of the digital video signal of the Gamecube. I have no idea how much time the normal encoder needs to output a pixel from that.ShockSlayer wrote:So just so I'm clear, that's compared the the normal encoder?
Well no, it performs a digital-to-analog conversion at the rate of the pixel clock e.g. 27 or 54MHz. That's as theoretically fast as the analog signal can be produced.ShockSlayer wrote:as I'd assume the conversion there isn't instant.
How can it not have lag? We live in a universe with a finite speed of light, so even a simple cable has to have lag. The interesting question is not "does it have lag", but "is the lag at an acceptably-low level".tueidj wrote:How can the hardware that creates the video signal (the encoder) have lag? It makes no sense.
Just laugh at them, repeatedly. ;) If they insist on playing with composite or S-video from the regular output of the cube, ask them how much lag the color decoder in the monitor has and why that lag is acceptable to them.ShockSlayer wrote:I just know eventually with Melee someone's gonna claim GCVideo is laggy
It is possible to measure the lag of the original encoder, but it's quite bothersome to do so - you'd have to connect a (digital) scope to the digital video bus and to the composite video output and display something like a vertical line, where the transition is easily visible both in the digital data and the analog output.The baseline for "zero lag" is composite out coming from the AVE-DOL.
I think the fastest possible way would be to use just the Y part of the data, if you can live with a black&white picture. Since the cube uses 4:2:2 YCbCr, reconstructing the color already requires at least one pixel of delay because you need to wait for the second pixel in a group to fully determine the color of the first.My whole thing is that the digital video signal that's going to the AVE-DOL also goes to the digital video out port, which would mean in theory that it's possible to plug something in that's faster than the AVE-DOL/MX chip, as I'd assume the conversion there isn't instant.
The definition of "lag" is normally the time between when a signal is generated to some other event i.e. the time between when the video signal is created to when it is displayed, or the time between a button being pressed and the result being visible. Hence measuring the time between when the video signal is generated vs. when the video signal is generated doesn't make a lot of sense to me.Unseen wrote:How can it not have lag? We live in a universe with a finite speed of light, so even a simple cable has to have lag. The interesting question is not "does it have lag", but "is the lag at an acceptably-low level".tueidj wrote:How can the hardware that creates the video signal (the encoder) have lag? It makes no sense.
So if i were to solder my input lines right to the pins of the ave-dol instead of the digital port there would be less lag? Not saying that I notice any lag but stillShockSlayer wrote:Well basically it all comes down to "input lag," which is what people want to reduce as much as possible. And you can only influence that by changing how you handle the video, because the signal from the controller hits the cube the same way regardless of everything else.
So for example, the time between hitting a button and seeing it on one TV may be 1 frame, and on another TV it may be 3 frames, and that's all based on the speed of each individual TV's decoder.
Following the same logic, since we're technically using different encoders, the speeds at which they process the video into whatever could be different. I wanted to figure out if these other, extremely attractive options come with any delays. However it's not really possible to determine the relevance of their speed without knowing the actual speed of the baseline AVE-DOL.
It sounds like we need someone to get their hands on a digital scope. Then we can know for sure.
No there are video filters between the digital port and ave-dol video chipShockSlayer wrote:No. It's been awhile since I've looked at a non-trimmed GC motherboard, but I'm pretty sure the digital port pins come straight off the processor.
>>> BadAssConsoles.com <<<emu_kidid wrote: beer is like WD40 for megalomaniac's brain, gets the gears moving
Since I had the cube set up anyway and I needed the scope to measure something else, I just did that. =)bobrocks95 wrote:You can satisfy some sort of morbid curiosity, sure
Indeed. Now let's see if someone claims that "negative lag" is also bad and the code must be patched to remove it. =)It's hilarious to me that this EXACT scenario was joked about right when this project was posted, and now here we are.