
Thanks

Exactly what they said. And it would be great to be able to see in the OSD when the rumble is enabled in GBI.Stremon wrote:Any chances of seeing a rumble function debug/fix?
Thanks
Well what I'm saying is: NONE of the other 'high-fidelity' drivers can be dialed in to look flawless like the 'gcvideox' version does on the OSSC. Additionally, since it even looks better than the speed runner's OSSC driver, it strangely becomes the 'ideal' driver to use on the OSSC if you want the cleanest possible image. That's what I was getting at.Extrems wrote:You're confused. The high-fidelity edition was made to rectify this. You're looking at the OSSC preset for the speedrunning edition.
Free stuff takes time. Appreciate what you have alreadyStremon wrote:So no debug or anything for the rumble function I guess?
Unrelated question, but if I want to add the zoom argument to have it set to 2.375X, do I input it as "--zoom=<2.375:0>"? I don't know what I'm supposed to put for a Y value. You have the format showed as "--zoom=<x:y>"Extrems wrote:All 3 chroma locations are valid for the official component cables, but presumably not when modified for RGBHV, or using a PAL GameCube's RGBcvS.
Thanks! And I don't need those < > symbols?Extrems wrote:It can be "--zoom=2.375", but it's "--zoom=2.375:2.375" to answer your question.
And when setting the offset and inputting negative integers, do I type it as "--offset=-2:-3", for example?Extrems wrote:It can be "--zoom=2.375", but it's "--zoom=2.375:2.375" to answer your question.
I would also like to know what the best preset would be when using the GCHD by Eon, since it uses the same coding as the GCVideo. Obviously I would be using an HD tvgarboy13 wrote:Hey guys, I just started using this with my GC Video hdmi adapter and regardless of the version I use (standard, high fidelity, speed run), I can't get a crisp picture. I noticed a file that says gc video in it for the high fidelity version. How do I use it? Which settings would be ideal for getting the crispest image with minimal latency? Thank you.
Also, I've noticed something new with the rumble issue. When using a rumble enabled game, the rumble works through the cartridge on GBI, unless if the cartridge does not have built in rumble, the rumble does not work at all. In Drill Dozer, the actual cartridge rumbles inside the Gameboy Player during gameplay using GBI. In Mario and Luigi Superstar Saga, the rumble option in the main menu settings is completely greyed out, as if rumble isn't available to use at all in the GBI configuration. And of course, rumble in that game will not work with GBI due to it not having that built in cartridge based rumble. It's as if GBI is treating the rumble enabled games, all games, like they were in a GBA instead of in a Game Boy Player with a rumble-enabled controller. Any idea what's going on?Extrems wrote:It can be "--zoom=2.375", but it's "--zoom=2.375:2.375" to answer your question.
I do appreciate it a lot, I am very thankful for Extrems to provide such good piece of software for free, and I don't mean to be rude or anything.emu_kidid wrote:Free stuff takes time. Appreciate what you have alreadyStremon wrote:So no debug or anything for the rumble function I guess?
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