
I just bought a Game Boy Player (PAL). I have unmodified GC NTSC version and plan to buy Action Replay (NTSC) and SD Gecko card reader (both attached). Will this setup allows me to run a Game Boy Interface?
Best regards, Bart
Yes, That's the set up that I have....except the PAL Game Boy Player. I have the NTSC GBP.cachaito wrote: ↑Mon Jul 09, 2018 10:26 amHi guys and sorry for my lame question at beginning![]()
I just bought a Game Boy Player (PAL). I have unmodified GC NTSC version and plan to buy Action Replay (NTSC) and SD Gecko card reader (both attached). Will this setup allows me to run a Game Boy Interface?
Best regards, Bart
The OSD is indeed reading 16:9. But the gamecube outputs in 4:3 so I don't know why mine would default to a mismatched aspect ratio for the device it's running on.
Wasn't that only technically "support" because it was just outputting a 16:9 image to the same standard output resolution anyway and asking the user to take action to stretch it? An annoying implementation by today's standards, but it was early days for widescreen support in 2001. Maybe that's just for the games I had, can't speak for all of them. I always just played default settings. Turn on, play game. That's the kind of experience I like so I still tend to play gamecube in standard 4:3, letting my tv display the signal normally without the need for any settings changes. I don't have to touch a thing.
Anamorphic wide screen was the standard back then. True wide screen (with square pixels) only got popular with digital TV and HD. The only analog cables that can properly signal the aspect ratio are SCART and D-Terminal, and the GameCube doesn't support that feature.
Thanks, yes I understand about the zoom range and the limits of using 4:3.
Got it. I'll get the ZXP adapter since it can be updated.
Just received Action Replay. I've started a Final Fantasy Tactics Advance in High-Fidelity mode and... I'm still searching my jaw on the floorlilhed wrote: ↑Mon Jul 09, 2018 10:00 pmYes, That's the set up that I have....except the PAL Game Boy Player. I have the NTSC GBP.cachaito wrote: ↑Mon Jul 09, 2018 10:26 amHi guys and sorry for my lame question at beginning![]()
I just bought a Game Boy Player (PAL). I have unmodified GC NTSC version and plan to buy Action Replay (NTSC) and SD Gecko card reader (both attached). Will this setup allows me to run a Game Boy Interface?
Best regards, Bart
It wouldn't be useful with the low effective resolution.pommel_jewel wrote: ↑Sun Jul 29, 2018 9:48 amWill there ever be a built in zoom-function for this version?
You can't disable the temporal interpolation, but you can make the colors oversaturated again. The speedrunning edition also support scaling.pommel_jewel wrote: ↑Sun Jul 29, 2018 9:48 amWill happily be playing with a black border for now, unless I'm missing something and I can achieve the same quality with the regular GBI version that supports scaling? Can't seem to get rid of the ghosting on that one, and the colors don't appear as vividly.
It's indeed inherent to the Pokemon Generation 3 games.pommel_jewel wrote: ↑Sun Jul 29, 2018 9:48 amDid some more testing, the frame-stutter I mentioned only appears in Pokémon Emerald when changing areas and the sign with the town or route name appears. It must be inherent to the game and not the GBI software I just happened to be testing it on a save file where I was between a town and route, my bad!°