Mario Kart: Double Dash (GCN/AR/NTSC-U)
Moderator: Ralf@gc-forever
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Thx very much ralf for all your work!!!
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Code: Select all
Disable Red/Green/Bowser Shell Flip Anim [Ralf]
BX15-VYH4-9W1BA
X4R6-70HF-KDHRA
PX30-RZ1Y-6N5EU
Slow Red/Green/Bowser Shell Rotation [Ralf]
7XW0-7TB3-CDJEW
PY85-P6ZP-VB6M9
Fast Red/Green/Bowser Shell Rotation [Ralf]
KY57-J3H9-MXE97
7QFT-47KA-ZMF9M
Disable Red/Green/Bowser Shell Rotation [Ralf]
K6D8-25M2-F03ZC
FQ23-86PB-JXZ2Q
Red/Green/Bowser Shell Spin Speed Modifier [Ralf]
043C9E28 xxxxxxxx
xxxxxxxx = Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Awesome, thanks!
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Code: Select all
Disable Red/Green/Bowser Shell Flip Anim v2 [Ralf]
HNHT-T8M0-MU8NT
7275-UTVP-YHEY1
Red/Green/Bowser Shell Flip Anim Always Enabled [Ralf]
FM99-7PXB-WE7VF
1Q3B-P91B-Z74QM
Slow Red/Green Fireball Rotation [Ralf]
B5T9-YWM2-2444X
BHAJ-5C30-M2DXP
Fast Red/Green Fireball Rotation [Ralf]
4HCF-0XX2-K8XTD
H4UY-7H6D-KQ0UH
Disable Red/Green Fireball Rotation [Ralf]
FXR4-TZXM-270FK
TEAN-69UM-WU9FH
Red/Green Fireball Spin Speed Modifier [Ralf]
043C9F44 xxxxxxxx
xxxxxxxx = Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.35)
Slow Birdo/Yoshi Egg Rotation [Ralf]
741Q-1W8G-8HPXP
J1GQ-9Y7G-VA84V
Fast Birdo/Yoshi Egg Rotation [Ralf]
308F-XM1E-9YYRN
TQVJ-GK1D-QGRPW
Disable Birdo/Yoshi Egg Rotation [Ralf]
D95F-A68M-5ZZ33
NKM9-GRT7-CRTXV
Birdo/Yoshi Egg Spin Speed Modifier [Ralf]
043D076C xxxxxxxx
xxxxxxxx = Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.35)
Golden Mushroom Size Modifier [Ralf]
043CA038 xxxxxxxx
xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)
Heart Size Modifier [Ralf]
043CA548 xxxxxxxx
xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)
Mushroom Size Modifier [Ralf]
043CA030 xxxxxxxx
xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)
Star Size Modifier [Ralf]
043CA040 xxxxxxxx
xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)
Thunderbolt Size Modifier [Ralf]
043CA350 xxxxxxxx
xxxxxxxx = Equipped Size (IEEE-754 SP Floating-Point Number, Default: 1.0)
Dropped Item Size Modifier [Ralf]
043D0204 xxxxxxxx
xxxxxxxx = Size (IEEE-754 SP Floating-Point Number, Default: 3.0)
Really Big Dropped Items [Ralf]
JW92-5QWN-DUA8G
BAEX-HJJW-F2MPE
Spiny Shell: Thermonuclear Blast [Ralf]
DNGE-DFRT-B9Q0Z
2PT1-VDMC-B0J8N
48Q5-GABR-384K7
MGEK-67QX-6KZ95
EW7Q-RTGV-HQ9HD
Spiny Shell Always Attacks Last Placed Kart [Ralf]
N702-3BNU-UN0YJ
E7P7-JXH8-TPNTD
V4GE-2BNT-4HER1
NN62-WYF9-Z7DF1
Peach: Shorter Hair [Ralf]
Z107-3YT4-TXQV3
CMRH-3VFB-69BEE
Peach: Longer Hair [Ralf]
UUQV-YE9E-RG7Y3
NKXT-EDJ3-GF1FB
Daisy: Shorter Hair [Ralf]
41UN-7AG4-7KXGC
UKZT-XZTT-DFPZ9
Daisy: Longer Hair [Ralf]
WXJC-8R8D-BZAEP
9HM8-QXKC-89Q49
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Not sure if it's just me, but the Global and Individual Kart Motor Modifiers don't seem to work. In fact, many of the Motor related codes don't seem to work. Can someone confirm this? I'm nostalgic for the Peach/Yoshi Kart engine sound from Mario Kart 64 (and is reused for the Heart/Bloom Coach and Boo/Piranha Pipes) and would have liked to hear all the karts (or at least Turbo Yoshi/Birdo) with that sound.Ralf@gc-forever wrote: ↑Sat Feb 22, 2020 5:12 pmCode: Select all
Swap L Button And X Button [Ralf] 3HR3-5YJ0-CEFTQ 734X-UBWQ-XTPYB VJ3P-UQGT-GJAAN TUVR-AC6H-74509 EXB2-8R3V-Z0U3J 1VUJ-9B8J-HUY62 P2CZ-V059-HEFHY 2RCB-4HEM-JHZHT MFNU-FJY2-URZH2 MEEF-A538-QE9J6 47Y6-304M-YD2DV 3KBX-UNGH-KX935 4T11-13RD-GADQQ QDZX-WRBW-5YNC3 HR4R-EYXH-JRAUN Swap R Button And X Button [Ralf] W3BJ-36WV-1JREP 734X-UBWQ-XTPYB VJ3P-UQGT-GJAAN KUC2-ZHHE-QXD3J EXB2-8R3V-Z0U3J 1VUJ-9B8J-HUY62 WZ4M-5FH6-CDP37 2RCB-4HEM-JHZHT AMG2-PNNN-WM7KU MEEF-A538-QE9J6 PVTD-1RBK-HXY42 3KBX-UNGH-KX935 4T11-13RD-GADQQ QDZX-WRBW-5YNC3 HR4R-EYXH-JRAUN Replace L Button With X Button [Ralf] KAET-RMF8-AYVKN NA6R-QVCC-CVVB6 4DPJ-GR4V-41XMT F60X-JDYQ-7Z6YP 98E9-TGC9-Y2MFU HHPM-K79H-Q9A6Z T3QN-EJED-4G3RN HR4R-EYXH-JRAUN Replace R Button With X Button [Ralf] XNV9-FWHW-183UX 43Q2-MK7Y-VC0A9 4DPJ-GR4V-41XMT 4X94-8UA5-FZ332 98E9-TGC9-Y2MFU HHPM-K79H-Q9A6Z T3QN-EJED-4G3RN HR4R-EYXH-JRAUN Analog L/R Trigger Fix (Power Slide) [Ralf] 2H6Q-8F7G-59U4M VH7A-J09C-E2FUR GUVF-VG1F-1XDHJ 2MK9-TNG3-W4T9M 1N60-7JRE-N9QQK 36YZ-J7NP-AR9DW BDQ9-M29H-48W12 HMDJ-M401-ANF0Y 0QFH-0155-XGQE7 8E4W-AX62-WPY85 RYPF-4EBK-JW31E UGWW-NK15-D8YNH WGFB-BD8D-Y77WV Combinable with Swap/Replace L/R Button codes. Replace Normal Kart Motors With Mini-Game Kart Motors [Ralf] MUW2-D9WR-G2212 A5XC-6J0U-5DR7B Replace Mini-Game Kart Motors With Normal Kart Motors [Ralf] N7C2-PN7W-7GMTX 0DE6-GDJV-PBWR1 Replace All Kart Motors With Parade Kart Motors [Ralf] 7MV5-5V77-Z2EKP 48GY-NFDK-Q0WX2 Global Kart Motor Modifier [Ralf] 0429D0C8 380000xx xx = Kart Motor ID 00 - Red Fire Motor 01 - DK Jumbo Motor 02 - Turbo Yoshi Motor 03 - Koopa Dasher Motor 04 - Heart Coach Motor 05 - Goo-Goo Buggy Motor 06 - Wario Car Motor 07 - Koopa King Motor 08 - Green Fire Motor 09 - Barrel Train Motor 0A - Turbo Birdo Motor 0B - Para Wing Motor 0C - Bloom Coach Motor 0D - Rattle Buggy Motor 0E - Waluigi Racer Motor 0F - Bullet Blaster Motor 10 - Toad Kart Motor 11 - Toadette Kart Motor 12 - Boo Pipes Motor 13 - Piranha Pipes Motor 14 - Parade Kart Motor Individual Kart Motor Modifier Codes Red Fire Motor Modifier [Ralf] 04360F08 803Cxxxx - Normal Motor (Default: A9F0) 04360F5C 803Cxxxx - Mini-Game Motor (Default: AA98) DK Jumbo Motor Modifier [Ralf] 04360F0C 803Cxxxx - Normal Motor (Default: AA20) 04360F60 803Cxxxx - Mini-Game Motor (Default: AAC8) Turbo Yoshi Motor Modifier [Ralf] 04360F10 803Cxxxx - Normal Motor (Default: AA10) 04360F64 803Cxxxx - Mini-Game Motor (Default: AAB8) Koopa Dasher Motor Modifier [Ralf] 04360F14 803Cxxxx - Normal Motor (Default: AA00) 04360F68 803Cxxxx - Mini-Game Motor (Default: AAA8) Heart Coach Motor Modifier [Ralf] 04360F18 803Cxxxx - Normal Motor (Default: AA08) 04360F6C 803Cxxxx - Mini-Game Motor (Default: AAB0) Goo-Goo Buggy Motor Modifier [Ralf] 04360F1C 803Cxxxx - Normal Motor (Default: A9F8) 04360F70 803Cxxxx - Mini-Game Motor (Default: AAA0) Wario Car Motor Modifier [Ralf] 04360F20 803Cxxxx - Normal Motor (Default: AA18) 04360F74 803Cxxxx - Mini-Game Motor (Default: AAC0) Koopa King Motor Modifier [Ralf] 04360F24 803Cxxxx - Normal Motor (Default: AA28) 04360F78 803Cxxxx - Mini-Game Motor (Default: AAD0) Green Fire Motor Modifier [Ralf] 04360F28 803Cxxxx - Normal Motor (Default: AA30) 04360F7C 803Cxxxx - Mini-Game Motor (Default: AAD8) Barrel Train Motor Modifier [Ralf] 04360F2C 803Cxxxx - Normal Motor (Default: AA58) 04360F80 803Cxxxx - Mini-Game Motor (Default: AB00) Turbo Birdo Motor Modifier [Ralf] 04360F30 803Cxxxx - Normal Motor (Default: AA48) 04360F84 803Cxxxx - Mini-Game Motor (Default: AAF0) Para Wing Motor Modifier [Ralf] 04360F34 803Cxxxx - Normal Motor (Default: AA50) 04360F88 803Cxxxx - Mini-Game Motor (Default: AAF8) Bloom Coach Motor Modifier [Ralf] 04360F38 803Cxxxx - Normal Motor (Default: AA40) 04360F8C 803Cxxxx - Mini-Game Motor (Default: AAE8) Rattle Buggy Motor Modifier [Ralf] 04360F3C 803Cxxxx - Normal Motor (Default: AA38) 04360F90 803Cxxxx - Mini-Game Motor (Default: AAE0) Waluigi Racer Motor Modifier [Ralf] 04360F40 803Cxxxx - Normal Motor (Default: AA60) 04360F94 803Cxxxx - Mini-Game Motor (Default: AB08) Bullet Blaster Motor Modifier [Ralf] 04360F44 803Cxxxx - Normal Motor (Default: AA68) 04360F98 803Cxxxx - Mini-Game Motor (Default: AB10) Toad Kart Motor Modifier [Ralf] 04360F48 803Cxxxx - Normal Motor (Default: AA70) 04360F9C 803Cxxxx - Mini-Game Motor (Default: AB18) Toadette Kart Motor Modifier [Ralf] 04360F4C 803Cxxxx - Normal Motor (Default: AA78) 04360FA0 803Cxxxx - Mini-Game Motor (Default: AB20) Boo Pipes Motor Modifier [Ralf] 04360F50 803Cxxxx - Normal Motor (Default: AA88) 04360FA4 803Cxxxx - Mini-Game Motor (Default: AB30) Piranha Pipes Motor Modifier [Ralf] 04360F54 803Cxxxx - Normal Motor (Default: AA80) 04360FA8 803Cxxxx - Mini-Game Motor (Default: AB28) Parade Kart Motor Modifier [Ralf] 04360F58 803Cxxxx - Normal Motor (Default: AA90) 04360FAC 803Cxxxx - Mini-Game Motor (Default: AB38) xxxx = Kart Motor ID Normal Motor IDs A9F0 - Red Fire Motor AA20 - DK Jumbo Motor AA10 - Turbo Yoshi Motor AA00 - Koopa Dasher Motor AA08 - Heart Coach Motor A9F8 - Goo-Goo Buggy Motor AA18 - Wario Car Motor AA28 - Koopa King Motor AA30 - Green Fire Motor AA58 - Barrel Train Motor AA48 - Turbo Birdo Motor AA50 - Para Wing Motor AA40 - Bloom Coach Motor AA38 - Rattle Buggy Motor AA60 - Waluigi Racer Motor AA68 - Bullet Blaster Motor AA70 - Toad Kart Motor AA78 - Toadette Kart Motor AA88 - Boo Pipes Motor AA80 - Piranha Pipes Motor AA90 - Parade Kart Motor Mini-Game Motor IDs AA98 - Red Fire Motor AAC8 - DK Jumbo Motor AAB8 - Turbo Yoshi Motor AAA8 - Koopa Dasher Motor AAB0 - Heart Coach Motor AAA0 - Goo-Goo Buggy Motor AAC0 - Wario Car Motor AAD0 - Koopa King Motor AAD8 - Green Fire Motor AB00 - Barrel Train Motor AAF0 - Turbo Birdo Motor AAF8 - Para Wing Motor AAE8 - Bloom Coach Motor AAE0 - Rattle Buggy Motor AB08 - Waluigi Racer Motor AB10 - Bullet Blaster Motor AB18 - Toad Kart Motor AB20 - Toadette Kart Motor AB30 - Boo Pipes Motor AB28 - Piranha Pipes Motor AB38 - Parade Kart Motor Replace Red Fire Motor With Para Wing Motor [Ralf] 5HEY-NX4B-ETZYK E193-E29F-M8EUK TM00-DM9A-TRTMV GHZN-HY7P-6CCGV JJ5D-9DCJ-CUVYW Replace Koopa King Motor With Toadette Kart Motor [Ralf] 0TTG-RKCE-GQPBY 8E55-B454-QP8EA 62U1-V3VD-TF811 MAP9-1RK0-AEPHD QPPN-4B6V-TE0CW
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
@Yoshisaur: The Motor Modifier codes are tested on an actual GameCube and working fine. However, motors are for physical parameters only (like speed, acceleration etc.) and have nothing to do with engine sounds! There're only nine different engine sound types in the game (bound to the karts and not to the motors).
Code: Select all
Global Kart Engine Sound Modifier [Ralf]
04112240 38A000xx
04112244 48000060
xx = Engine Sound Type
00 - Engine Type 1 (DK Jumbo, Barrel Train)
01 - Engine Type 2 (Red/Green Fire, Bullet Blaster)
02 - Engine Type 3 (Koopa King)
03 - Engine Type 4 (Goo-Goo/Rattle Buggy)
04 - Engine Type 5 (Heart/Bloom Coach, Boo/Piranha Pipes)
05 - Engine Type 6 (Koopa Dasher, Para Wing)
06 - Engine Type 7 (Turbo Yoshi/Birdo, Toad/Toadette Kart)
07 - Engine Type 8 (Wario Car, Waluigi Racer)
08 - Engine Type 9 (Parade Kart)
Individual Kart Engine Sound Modifier Codes
Red Fire Engine Sound Modifier [Ralf]
04349750 801122xx
xx = Engine Sound ID (Default: 68 - Engine Type 2)
DK Jumbo Engine Sound Modifier [Ralf]
04349754 801122xx
xx = Engine Sound ID (Default: 60 = Engine Type 1)
Turbo Yoshi Engine Sound Modifier [Ralf]
04349758 801122xx
xx = Engine Sound ID (Default: 90 - Engine Type 7)
Koopa Dasher Engine Sound Modifier [Ralf]
0434975C 801122xx
xx = Engine Sound ID (Default: 88 - Engine Type 6)
Heart Coach Engine Sound Modifier [Ralf]
04349760 801122xx
xx = Engine Sound ID (Default: 80 - Engine Type 5)
Goo-Goo Buggy Engine Sound Modifier [Ralf]
04349764 801122xx
xx = Engine Sound ID (Default: 78 - Engine Type 4)
Wario Car Engine Sound Modifier [Ralf]
04349768 801122xx
xx = Engine Sound ID (Default: 98 - Engine Type 8)
Koopa King Engine Sound Modifier [Ralf]
0434976C 801122xx
xx = Engine Sound ID (Default: 70 - Engine Type 3)
Green Fire Engine Sound Modifier [Ralf]
04349770 801122xx
xx = Engine Sound ID (Default: 68 - Engine Type 2)
Barrel Train Engine Sound Modifier [Ralf]
04349774 801122xx
xx = Engine Sound ID (Default: 60 - Engine Type 1)
Turbo Birdo Engine Sound Modifier [Ralf]
04349778 801122xx
xx = Engine Sound ID (Default: 90 - Engine Type 7)
Para Wing Engine Sound Modifier [Ralf]
0434977C 801122xx
xx = Engine Sound ID (Default: 88 - Engine Type 6)
Bloom Coach Engine Sound Modifier [Ralf]
04349780 801122xx
xx = Engine Sound ID (Default: 80 - Engine Type 5)
Rattle Buggy Engine Sound Modifier [Ralf]
04349784 801122xx
xx = Engine Sound ID (Default: 78 - Engine Type 4)
Waluigi Racer Engine Sound Modifier [Ralf]
04349788 801122xx
xx = Engine Sound ID (Default: 98 - Engine Type 8)
Bullet Blaster Engine Sound Modifier [Ralf]
0434978C 801122xx
xx = Engine Sound ID (Default: 68 - Engine Type 2)
Toad Kart Engine Sound Modifier [Ralf]
04349790 801122xx
xx = Engine Sound ID (Default: 90 - Engine Type 7)
Toadette Kart Engine Sound Modifier [Ralf]
04349794 801122xx
xx = Engine Sound ID (Default: 90 - Engine Type 7)
Boo Pipes Engine Sound Modifier [Ralf]
04349798 801122xx
xx = Engine Sound ID (Default: 80 - Engine Type 5)
Piranha Pipes Engine Sound Modifier [Ralf]
0434979C 801122xx
xx = Engine Sound ID (Default: 80 - Engine Type 5)
Parade Kart Engine Sound Modifier [Ralf]
043497A0 801122xx
xx = Engine Sound ID (Default: A0 - Engine Type 9)
Engine Sound IDs
60 - Engine Type 1 (DK Jumbo, Barrel Train)
68 - Engine Type 2 (Red/Green Fire, Bullet Blaster)
70 - Engine Type 3 (Koopa King)
78 - Engine Type 4 (Goo-Goo/Rattle Buggy)
80 - Engine Type 5 (Heart/Bloom Coach, Boo/Piranha Pipes)
88 - Engine Type 6 (Koopa Dasher, Para Wing)
90 - Engine Type 7 (Turbo Yoshi/Birdo, Toad/Toadette Kart)
98 - Engine Type 8 (Wario Car, Waluigi Racer)
A0 - Engine Type 9 (Parade Kart)
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Ah, I see now. They are working as you intended, then. Not sure why my mind went to "Kart Motor Modifier changes the sound of the motor" instead of it referring to the stats. That's really useful! It also feels so great to play around with the engine sounds. Thanks for your hard work!
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Before posting, I checked the PAL forum and noticed someone mentioned some of the quirks of the AI getting stuck on some courses/turns with the Auto Pilot codes. In response, you said "It is not possible to fix the "Auto Pilot" codes, the AI system isn't built to handle player karts." Does this mean that the Auto Pilot codes can't be realistically tweaked? I have an idea, but am not sure how feasible it is. From using the Auto Pilot codes, I've discovered two things that reveal you still have some form of control when the AI play.Ralf@gc-forever wrote: ↑Wed Mar 04, 2020 6:44 pmCode: Select all
Disable Kart/Kart Collision Reaction [Ralf] CR63-M9KZ-E3R5U 28BD-BPEQ-DH8PR Ice Bombs [Ralf] RBU1-FQRU-BCNXA BV2R-4X4M-1YM2X ZD93-7N8V-GA37Z 3BNH-3472-DNVQW 7HKK-4T3A-8RF2D Fake Ice Boxes & Green/Red/Spiny Ice Shells [Ralf] KU58-CATU-F394J 895M-9688-G0FGW 8CXV-ZWKJ-82Z3Z 7HKK-4T3A-8RF2D Fake Bomb Boxes & Green/Red/Spiny Bomb Shells [Ralf] KQ5T-NCQD-1KJP8 8ERV-K3AC-38CKT G13X-FUJV-RTP0D Grand Prix Mode: Allow Course Selection [Ralf] K7GM-U1FP-M9UTX EME7-4TZH-751PE Luigi Circuit: Always 50cc Kart Class Course Version [Ralf] BJQF-528B-739RU U437-YTJ0-H3DT0 Luigi Circuit: Always 100cc/150cc/Mirror Kart Class Course Version [Ralf] MVZM-CGYN-Q324N 4Z3H-R72B-94VQ5 CPU/Player Karts: Swap CPU And Player Steering/Traction Parameters [Ralf] 2MN7-P5JA-0VQY0 JPZZ-GWV8-4CN4U 4DG7-YGPY-0TJ6Z CPU/Player Karts: Use Always Player Steering/Traction Parameters [Ralf] MVJZ-TJMV-AZ6K0 3UV1-DFG5-GXQ0W T3R3-BPQV-Q2UR2 CPU/Player Karts: Use Always CPU Steering/Traction Parameters [Ralf] H3EW-929K-A18NT 0B9H-77AQ-XRX5K 6GRX-37E3-9YM26 CPU Karts: Use Player Acceleration/Speed Parameters [Ralf] 6Y4A-U3PD-N3G12 H0J5-YFGY-CMKXV Player Karts: Use CPU Acceleration/Speed Parameters [Ralf] RYW3-BHE2-AHY0Y KCF6-0MWF-VNC2X C4ND-1E0M-Y6Q9B 8PW5-GNDR-339T2 2TD5-XH33-GNQY4 40DT-65CV-H1T5W Red Fire Kart: Hot Rod Kart Version [Ralf] V658-ZE8Z-4TG5J 2EFN-6UFZ-QAQKX GTY3-81NJ-UHDFG DF1M-ZX7U-2MGVW 3PPZ-7NVR-6XCYK W4K2-91UX-05JN1 KUUK-83BA-JUBJH Player Karts: Enable Auto Pilot [Ralf] VKJ3-MRC2-8AH8X 16EN-PV85-Q8XA5 Kart 1-8 Auto Pilot Modifier [Ralf] 04005290 281F0008 04005294 40800010 04005298 3C808000 0400529C 608452AC 040052A0 7C64F8AE 040052A4 5460063F 040052A8 482AB830 040052AC ssttuuvv 040052B0 wwxxyyzz 042B0AD4 4BD547BC ss = Kart 1 Auto Pilot (00 = Off, 01 = On) tt = Kart 2 Auto Pilot uu = Kart 3 Auto Pilot vv = Kart 4 Auto Pilot ww = Kart 5 Auto Pilot xx = Kart 6 Auto Pilot yy = Kart 7 Auto Pilot zz = Kart 8 Auto Pilot
1) You can still get rocket starts from the start line/when you land after Lakitu rescues you by pressing the accelerate button. (Not accelerating at all at the start line also shows that the AI have a delay before they take control)
2) You can stop the item roulette wheel faster by pressing the item button multiple times.
With this in mind, would it be possible/realistic to create a version of the code where the AI only drive and never use items themselves but the player(s) can activate their respective items? It could lead to a different way to play this game. It's OK if it's not possible, I'd rather know that then to always be left wondering. I hope I'm not being very demanding...
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Nope, not possible. The AI item control functions (tons of them) are incompatible with the player item routines.Yoshisaur wrote:With this in mind, would it be possible/realistic to create a version of the code where the AI only drive and never use items themselves but the player(s) can activate their respective items?
Code: Select all
Red/Green/Bowser Shell Spin Speed Modifier v2 [Ralf]
04004420 C02D8A08
04004424 8003007C
04004428 28000003
0400442C 40800014
04004430 5400103A
04004434 3CA08000
04004438 60A54444
0400443C 7C25042E
04004440 48209E58
04004444 xxxxxxxx
04004448 yyyyyyyy
0400444C zzzzzzzz
0420E294 4BDF618C
xxxxxxxx = Green Shell Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)
yyyyyyyy = Bowser Shell Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)
zzzzzzzz = Red Shell Spin Speed (IEEE-754 SP Floating-Point Number, Default: 0.15)
AI Karts: Moderate Use Of Items [Ralf]
RWME-C9VA-DP1NJ
67W6-4BY6-WWVQA
2Z24-NY2P-F2HP4
9W5N-YKMK-H6URG
G9VK-6T9B-MW86J
9N3E-4N6N-JF5WY
JT04-28GQ-XPCHV
5A1T-H7RT-QXJ81
8DZB-FX9E-BRXG7
T6BU-VFZM-1NX5H
36AV-86CQ-PF5XV
HA8X-EBNE-V7AN7
110T-9KK4-2568H
AI Karts: Aggressive Use Of Items [Ralf]
XN6D-GYEH-07683
GNFT-8JZY-G5RP8
X4VT-MWGH-NXU4D
2MRZ-WFJQ-QA4DB
XX7A-FFTX-TX6GA
9V8J-U9R6-VFVC9
YEG0-N7JW-D0DEV
W1NZ-4C1T-RUB9W
65YB-AGZN-5BCJ8
8T7Y-UXPT-U092Q
RUN3-BZUU-D9VC2
6J16-R1MY-N2PDV
RMFX-TWG0-D3C5H
AI Karts: Green/Bowser Shell & Green/Red Fireballs Use Rate Modifier [Ralf]
04241E10 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 005A = 1/90)
AI Karts: Red Shell Use Rate Modifier [Ralf]
04242208 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 001E = 1/30)
AI Karts: Banana, Giant Banana & Fake Item Box Use Rate Modifier [Ralf]
04242570 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00F0 = 1/240)
AI Karts: Mushroom Use Rate Modifier [Ralf]
042426C0 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00B4 = 1/180)
AI Karts: Star Use Rate Modifier [Ralf]
04242B54 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00B4 = 1/180)
AI Karts: Chain Chomp Use Rate Modifier [Ralf]
04242CF4 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00B4 = 1/180)
AI Karts: Bob-omb Use Rate Modifier [Ralf]
04242318 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 005A = 1/90)
AI Karts: Heart, Spiny Shell & Thunderbolt Use Rate Modifier [Ralf]
04242C68 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 001E = 1/30)
AI Karts: Birdo/Yoshi Egg Use Rate Modifier [Ralf]
04242374 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 001E = 1/30)
AI Karts: Golden Mushroom Use Rate Modifier [Ralf]
042429A4 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 003C = 1/60)
AI Karts: Triple Red/Green Shells Use Rate Modifier [Ralf]
04241F54 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 005A = 1/90)
AI Karts: Triple Mushrooms Use Rate Modifier [Ralf]
0424281C 3880xxxx
xxxx = Use Rate per Frame (0001 .. 7FFF, Default: 00B4 = 1/180)
AI Karts Never Throw Items To The Back [Ralf]
WTTW-MT12-7T5Q4
XUPQ-K6F0-JA6UJ
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
OK. Even though my original idea couldn't be done, I appreciate the codes related to AI item usage.
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Is it possible to make a code that changes air speed? I'm using Ralf's speed modifier (which works perfectly) but I noticed every time I left the ground, I would lose all of my speed. Any fixes?
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Code: Select all
Red/Green Fireballs Item Collision Fix [Ralf]
1869-3DK5-D1AQF
09DR-HAJF-U8EAA
ACCF-T9QK-4959E
D5KN-TUUY-VJ090
WTYH-5XDJ-TG2CM
HUD Drivers Indicator: Green Player Kart 1 Frames [Ralf]
T99B-8PPD-53DMG
HVHN-3GT2-W0FJD
YX89-HH90-7TM4Y
WDVZ-Y43U-0BCTG
21BB-NPY2-H92RR
HUD Drivers Indicator: Player Kart 1 Frame Color Modifier [Ralf]
0414ECE0 392000r1
0414ECE4 380000g1
0414ECE8 386000b1
0414ECEC 394000r2
0414ECF0 388000g2
0414ECF4 38A000b2
r1 = Frame Color 1 Red (00 .. FF)
g1 = Frame Color 1 Green (00 .. FF)
b1 = Frame Color 1 Blue (00 .. FF)
r2 = Frame Color 2 Red (00 .. FF)
g2 = Frame Color 2 Green (00 .. FF)
b2 = Frame Color 2 Blue (00 .. FF)
Defaults:
r1g1b1 = FF505D (Light Red)
r2g2b2 = 803746 (Dark Red)
HUD Drivers Indicator: Yellow Player Kart 2 Frames [Ralf]
XT98-B5Y7-AHVX0
C7VJ-ECY4-8UUZD
NRT1-CFZN-D037B
RG9Y-3R5U-H6DQZ
F6UX-TDVG-UNVWP
MA4R-X0D7-C30Z0
HUD Drivers Indicator: Player Kart 2 Frame Color Modifier [Ralf]
0414ED1C 48000020
0414ED3C 392000r1
0414ED40 380000g1
0414ED48 386000b1
0414ED44 394000r2
0414ED4C 388000g2
0414ED50 38A000b2
r1 = Frame Color 1 Red (00 .. FF)
g1 = Frame Color 1 Green (00 .. FF)
b1 = Frame Color 1 Blue (00 .. FF)
r2 = Frame Color 2 Red (00 .. FF)
g2 = Frame Color 2 Green (00 .. FF)
b2 = Frame Color 2 Blue (00 .. FF)
Defaults:
r1g1b1 = 0096FF (Light Blue)
r2g2b2 = 004080 (Dark Blue)
HUD Drivers Indicator: Blue CPU Kart Frames [Ralf]
XQ0Y-BDP5-CFFUF
GY5X-Y9QG-NKX27
CV78-M0NE-7HFNV
39XQ-JF1F-Q6JDH
NZMN-M8CA-WAY7Y
Z2BE-B274-02XG3
9RH5-HYVJ-2CC4M
HUD Drivers Indicator: CPU Kart Frame Color Modifier [Ralf]
0414EAF4 392000r1
0414EAFC 394000g1
0414EB04 392000b1
0414EC1C 392000r2
0414EC24 394000g2
0414EC2C 392000b2
r1 = Partner Frame Color Red (00 .. FF)
g1 = Partner Frame Color Green (00 .. FF)
b1 = Partner Frame Color Blue (00 .. FF)
r2 = Driver Frame Color Red (00 .. FF)
g2 = Driver Frame Color Green (00 .. FF)
b2 = Driver Frame Color Blue (00 .. FF)
Defaults:
r1g1b1 = 505064 (Dark Grey)
r2g2b2 = 505064 (Dark Grey)
HUD Drivers Indicator: Use Always CPU Kart Frames [Ralf]
6K8Z-Q386-XJDXN
QMWY-88DW-T8KMV
HUD Drivers Indicator: Use Always Player Kart 1 Frames [Ralf]
V5MV-AKVQ-W4FQU
5VVR-ZDT2-N0YEQ
HUD Drivers Indicator: Disable Pulsating Player Kart 1 Frames [Ralf]
YJ09-HM5F-NQNBW
2W2Q-7TR0-9W3H9
U9ZW-BE9B-PQXGH
GZU3-8P8G-3BEZM
0FCE-JZRX-V1VMK
JJJU-Y89U-ZB351
HUD Drivers Indicator: Use Always Player Kart 2 Frames [Ralf]
GBYE-B8U6-9MNU9
ARN3-VRV3-UC1RB
HUD Drivers Indicator: Disable Pulsating Player Kart 2 Frames [Ralf]
01EP-1DFE-58F5B
2W2Q-7TR0-9W3H9
U9ZW-BE9B-PQXGH
GZU3-8P8G-3BEZM
0FCE-JZRX-V1VMK
W5GM-Q2KD-RPXNP
TCMY-X5Y2-JWD5Y
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Hello, Ralf. I am looking at these codes and I gotta ask you plus give you an advice: Branching to a free area in the memory to put your code there is okay but takes much space - you can simply do a C2 instruction (INSERT ASM)
Here's an example:
Unchained Chain Chomp Speed Modifier [Ralf]
04004220 3C00xxxx
04004224 901F0030
04004228 A80D8CB4
0400422C 4821DD68
04221F90 4BDE2290
You can simply do this:
Unchained Chain Chomp Speed Modifier [Ralf]
C2221F90 00000003 - 03 = lines below
3C00xxxx 901F0030
A80D8CB4 4821DD68
60000000 00000000 - terminator if no more lines
Here's another example (This is a example, such code is not real)
04500000 EB0BFFFE
04800000 38000000
04800004 38000001
04800008 38000002
Would be:
C2500000 00000002
38000000 38000001
38000002 00000000 -> In this case we don't use nop because we finish the code in half - we put zeroes
Here's an example:
Unchained Chain Chomp Speed Modifier [Ralf]
04004220 3C00xxxx
04004224 901F0030
04004228 A80D8CB4
0400422C 4821DD68
04221F90 4BDE2290
You can simply do this:
Unchained Chain Chomp Speed Modifier [Ralf]
C2221F90 00000003 - 03 = lines below
3C00xxxx 901F0030
A80D8CB4 4821DD68
60000000 00000000 - terminator if no more lines
Here's another example (This is a example, such code is not real)
04500000 EB0BFFFE
04800000 38000000
04800004 38000001
04800008 38000002
Would be:
C2500000 00000002
38000000 38000001
38000002 00000000 -> In this case we don't use nop because we finish the code in half - we put zeroes
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- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
This thread is for ACTION REPLAY codes only and not for WiiRD/Gecko codes. There's no C2 Action Replay code type to insert assembly instructions into a game. A correct C2 version of my Unchained Chain Chomp Speed Modifier code can be found in the WiiRD MKDD thread(s), btw.
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
I apologize
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
I apologize
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Code: Select all
Goo-Goo Buggy Stat Stars Modifier (GFX Only) [Ralf]
0232E4B8 0000ssaa
0032E4BA 000000ww
Rattle Buggy Stat Stars Modifier (GFX Only) [Ralf]
0032E4BB 000000ss
0232E4BC 0000aaww
Koopa Dasher Stat Stars Modifier (GFX Only) [Ralf]
0232E4BE 0000ssaa
0032E4C0 000000ww
Para Wing Stat Stars Modifier (GFX Only) [Ralf]
0032E4C1 000000ss
0232E4C2 0000aaww
Barrel Train Stat Stars Modifier (GFX Only) [Ralf]
0232E4C4 0000ssaa
0032E4C6 000000ww
Bullet Blaster Stat Stars Modifier (GFX Only) [Ralf]
0032E4C7 000000ss
0232E4C8 0000aaww
Toad Kart Stat Stars Modifier (GFX Only) [Ralf]
0232E4CA 0000ssaa
0032E4CC 000000ww
Toadette Kart Stat Stars Modifier (GFX Only) [Ralf]
0032E4CD 000000ss
0232E4CE 0000aaww
Red Fire Stat Stars Modifier (GFX Only) [Ralf]
0232E4D0 0000ssaa
0032E4D2 000000ww
Green Fire Stat Stars Modifier (GFX Only) [Ralf]
0032E4D3 000000ss
0232E4D4 0000aaww
Heart Coach Stat Stars Modifier (GFX Only) [Ralf]
0232E4D6 0000ssaa
0032E4D8 000000ww
Bloom Coach Stat Stars Modifier (GFX Only) [Ralf]
0032E4D9 000000ss
0232E4DA 0000aaww
Turbo Yoshi Stat Stars Modifier (GFX Only) [Ralf]
0232E4DC 0000ssaa
0032E4DE 000000ww
Turbo Birdo Stat Stars Modifier (GFX Only) [Ralf]
0032E4DF 000000ss
0232E4E0 0000aaww
Waluigi Racer Stat Stars Modifier (GFX Only) [Ralf]
0232E4E2 0000ssaa
0032E4E4 000000ww
Wario Car Stat Stars Modifier (GFX Only) [Ralf]
0032E4E5 000000ss
0232E4E6 0000aaww
DK Jumbo Stat Stars Modifier (GFX Only) [Ralf]
0232E4E8 0000ssaa
0032E4EA 000000ww
Koopa King Stat Stars Modifier (GFX Only) [Ralf]
0032E4EB 000000ss
0232E4EC 0000aaww
Piranha Pipes Stat Stars Modifier (GFX Only) [Ralf]
0232E4EE 0000ssaa
0032E4F0 000000ww
Boo Pipes Stat Stars Modifier (GFX Only) [Ralf]
0032E4F1 000000ss
0232E4F2 0000aaww
Parade Kart Stat Stars Modifier (GFX Only) [Ralf]
0232E4F4 0000ssaa
0032E4F6 000000ww
ss = Speed Stars (01 .. 05)
aa = Accel. Stars (01 .. 05)
ww = Weight Stars (01 .. 05)
Defaults (ss/aa/ww)
Goo-Goo Buggy - 01/05/02 Stars
Rattle Buggy - 02/04/02 Stars
Koopa Dasher - 02/04/02 Stars
Para Wing - 01/05/02 Stars
Barrel Train - 04/02/03 Stars
Bullet Blaster - 04/03/01 Stars
Toad Kart - 02/04/02 Stars
Toadette Kart - 01/05/02 Stars
Red Fire - 03/03/03 Stars
Green Fire - 04/02/02 Stars
Heart Coach - 02/04/03 Stars
Bloom Coach - 03/03/02 Stars
Turbo Yoshi - 02/04/03 Stars
Turbo Birdo - 03/03/04 Stars
Waluigi Racer - 03/03/03 Stars
Wario Car - 04/02/04 Stars
DK Jumbo - 04/02/04 Stars
Koopa King - 05/01/05 Stars
Piranha Pipes - 04/02/05 Stars
Boo Pipes - 02/04/05 Stars
Parade Kart - 04/03/04 Stars
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Hi Ralf, I would have a request. Is it possible to make a code where we can change the color of the numbers in the rank indicator ? Like change the color of the first rank from Yellow to Silver.
Thanks for your work btw ! Theses codes make the game so much fun ! =D
Thanks for your work btw ! Theses codes make the game so much fun ! =D
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Code: Select all
Pit Plant, Lava, Off Course, Water / Kart Crash: No Item Loss [Ralf]
CMHT-79WR-JXK5C
1WFW-942B-X6BXN
D8FN-0P4B-1FZ4G
3JP1-4PTB-T02CQ
0B2T-D9VR-4BBKH
6YCA-B0ZQ-W9U5C
157E-25ZF-38RE8
ZP7C-ZQJF-VKWYM
Banana, Dino, Goomba, Regular Car, Thwomp / Kart Crash: No Item Loss [Ralf]
H2MP-YYAX-J77HY
2RTT-KGCU-TQZUP
Banana, Dino, Goomba, Regular Car, Thwomp / Kart Crash: Lose All Items [Ralf]
E35B-AP04-E86MA
XTM3-F9XY-GXY5J
Birdo/Yoshi Egg, Fake Item Box, Green/Red Shell / Kart Crash: No Item Loss [Ralf]
1Q47-FT5X-FBQW5
86BM-NG8G-NVH2Y
Birdo/Yoshi Egg, Fake Item Box, Green/Red Shell / Kart Crash: Lose All Items [Ralf]
2RYM-C9NC-A8WMR
F8BM-U77Q-0Q7YX
Bob-omb, Bob-omb Car, Spiny Shell / Kart Crash: No Item Loss [Ralf]
V7ZP-DCEQ-JKJUP
GVT8-2KBH-GGAU8
Bowser Shell / Kart Crash: No Item Loss [Ralf]
B97D-3H15-46JHK
4T1U-MC44-0MQXQ
Cataquack, Geyser / Kart Crash: No Item Loss [Ralf]
ZH1Z-V24P-H9YM3
RWFU-GQ74-F6KA9
Centipede Car / Kart Crash: No Item Loss [Ralf]
BY9C-ADNN-73NDK
9MXK-0EUU-F3ZY1
Chain Chomp / Kart Crash: No Item Loss [Ralf]
D0TK-3AE6-FVGQU
AKGN-YA8T-QQEW7
Dino Stomp, Thwomp Stomp / Kart Crash: No Item Loss [Ralf]
U12Q-9PTF-0DWKQ
38ER-E1PA-EAG07
Dino Stomp, Thwomp Stomp / Kart Crash: Lose All Items [Ralf]
774U-CQQA-0W4ZW
JXUY-VZW1-BNK19
Donkey Rock, Map Chain Chomp / Kart Crash: No Item Loss [Ralf]
Q2KQ-34DC-MKRB0
Q17Y-7T5R-9PYWC
Fireball, Giant Banana, Pokey Cactus, Shy Guy, Thunderbolt / Kart Crash: No Item Loss [Ralf]
PCKQ-8J8Z-VEP20
HWJV-PJ7J-4BBR6
Fireball, Giant Banana, Pokey Cactus, Shy Guy, Thunderbolt / Kart Crash: Lose All Items [Ralf]
97CP-TKP4-FEF6G
5BA5-TE9T-7D29D
Piranha Plant / Kart Crash: No Item Loss [Ralf]
VBF6-UQPD-M3K89
NZ6R-MWZT-78133
Tornado / Kart Crash: No Item Loss [Ralf]
R6WD-PADJ-40MA4
JBFR-9U35-NBP85
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Code: Select all
Lakitu Opening Scene Object Modifier [tarsa129]
041b0450 3800000x
Replace "x" with _ for _
0 - 3 light signal (most common)
7 - Regular-sized Cheep Cheep
9 - Larger Cheep Cheep
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- Joined: Fri Aug 20, 2021 11:51 am
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Hey Ralf, thanks for all the codes, you're doing God's work here ! Would it be possible to have a code that allows playing Time Trial with two players on the same kart, please ?
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Code: Select all
Time Trials: Enable 2 Player Co-op Mode [Ralf]
V7WY-3W18-KZ8P2
TJFP-UEG9-H8TMD
6GGP-WP1R-6E6RE
Z6GB-CT1M-E9QTE
9196-DA8B-MQ80Z
187N-PV8N-RXHF4
9BKJ-Y210-F1QWY
NN45-4EE6-RXTMW
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
The widescreen code still stretches the UI elements in the race. would it be possible to update the widescreen code to keep the Hud elements correct as well?
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- Posts: 3329
- Joined: Sun Mar 16, 2014 9:31 am
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
Code: Select all
Icy Red Fireballs [Ralf]
BATJ-VDKW-A9W5V
EQHK-XTD6-G58B1
UPTC-6MCQ-CKUHN
4Q38-BHU9-Y3YUK
AMBZ-9YZP-774TM
P5BT-79EF-P8YDF
9DKF-FCZJ-F501F
4K4J-79YK-679K4
4WCM-HT0W-8MXGC
7HKK-4T3A-8RF2D
Icy Green Fireballs [Ralf]
28CU-V1DB-PRFX2
EQHK-XTD6-G58B1
UPTC-6MCQ-CKUHN
60F8-Z5QV-JNJYB
AMBZ-9YZP-774TM
P5BT-79EF-P8YDF
9DKF-FCZJ-F501F
4K4J-79YK-679K4
4WCM-HT0W-8MXGC
7HKK-4T3A-8RF2D
Icy Red & Green Fireballs [Ralf]
PZT6-QVN8-Z04QN
YQD3-AXQ9-VUWPM
7HKK-4T3A-8RF2D
Explosive Red Fireballs [Ralf]
84JE-5RFV-5Q3EJ
EQHK-XTD6-G58B1
UPTC-6MCQ-CKUHN
4Q38-BHU9-Y3YUK
AMBZ-9YZP-774TM
P5BT-79EF-P8YDF
F6CN-QHRH-ATKRK
4K4J-79YK-679K4
4WCM-HT0W-8MXGC
Explosive Green Fireballs [Ralf]
23EZ-X7NK-MHB8Q
EQHK-XTD6-G58B1
UPTC-6MCQ-CKUHN
60F8-Z5QV-JNJYB
AMBZ-9YZP-774TM
P5BT-79EF-P8YDF
F6CN-QHRH-ATKRK
4K4J-79YK-679K4
4WCM-HT0W-8MXGC
Explosive Red & Green Fireballs [Ralf]
P3J7-UW2A-BP2B8
G1CU-QA9J-A47AW
Icy Red Fireballs & Explosive Green Fireballs [Ralf]
MMNP-TE3H-DT82C
EQHK-XTD6-G58B1
UPTC-6MCQ-CKUHN
4Q38-BHU9-Y3YUK
AMBZ-9YZP-774TM
P5BT-79EF-P8YDF
9DKF-FCZJ-F501F
4K4J-79YK-679K4
4WCM-HT0W-8MXGC
G1CU-QA9J-A47AW
7HKK-4T3A-8RF2D
Icy Green Fireballs & Explosive Red Fireballs [Ralf]
YN22-N4VD-6EUJC
EQHK-XTD6-G58B1
UPTC-6MCQ-CKUHN
60F8-Z5QV-JNJYB
AMBZ-9YZP-774TM
P5BT-79EF-P8YDF
9DKF-FCZJ-F501F
4K4J-79YK-679K4
4WCM-HT0W-8MXGC
G1CU-QA9J-A47AW
7HKK-4T3A-8RF2D
Ice Block / Kart Crash: No Item Loss [Ralf]
1P37-67HH-HT6Z3
ZP7C-ZQJF-VKWYM
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- Posts: 1
- Joined: Sat Nov 13, 2021 1:56 pm
Re: Mario Kart: Double Dash (GCN/AR/NTSC-U)
I'd like to make a request
Could you make a code that mutes kart engine sfx?
Could you make a code that mutes kart engine sfx?