Game Boy Interface/Standard Edition: Difference between revisions
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: Load Game Boy Advance multiboot ROM (default: default.mb.gz). | : Load Game Boy Advance multiboot ROM (default: default.mb.gz). | ||
: Note: Remove any accessory from the External Extension Connector. Hold Start + Select while the Game Boy logo is visible. | : Note: Remove any accessory from the External Extension Connector. Hold Start + Select while the Game Boy logo is visible. | ||
Revision as of 09:59, 11 December 2018
Information | |
---|---|
Author(s) | Extrems |
Type | Utility |
Version | Rolling release |
Licence | All rights reserved |
Links | |
Download main package Download extra package | |
Website | |
Discussion | |
Source |
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This software must not be sold, neither alone nor as part of a bundle. If you paid for this software or received it as part of a bundle following payment, you have been scammed and should demand your money back immediately. |
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Firmware update notice for GCVideo products. It is strongly recommended to update to GCVideo-DVI v3.0 or later before using this software. GCVideo Lite products are not recommended under any circumstances. |
The author's original vision, Game Boy Interface Standard Edition (GBI) features an advanced video renderer exercising the GameCube hardware to its fullest.
Controls
On-screen display
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
A/B Buttons | A/B Buttons | Hide on-screen display | |
X Button | X Button | Toggle on-screen display | |
Y Button | Y Button | Revert offset/zoom | |
Z Button | Z Button | Take screenshot | |
Start/Pause (Hold for 1 second) |
Start/Pause (Hold for 1 second) |
Exit | |
+Control Pad | +Control Pad | Offset | |
L/R Buttons | L/R Buttons | Zoom | |
Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
Reset Button | Save movie |
In-game
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
A/B Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
X Button | X Button | Toggle on-screen display | |
Y Button | Y Button | Turbo | |
Z Button | Z Button | Select | |
Start/Pause | Start/Pause | Start | |
+Control Pad or Control Stick | +Control Pad or Steering Wheel | +Control Pad | |
L/R Buttons | L/R Buttons | L/R Buttons (Only for Game Boy Advance) | |
Reset Button | Power Switch |
DK Bongos Controller | Active Life Mat Controller | Action |
---|---|---|
Bottom Right/Left | Orange Up/Right | A/B Buttons |
Hand Clap | - Button | Select |
Start/Pause | + Button | Start |
Top Right | Blue or Orange Square | +Control Pad Right |
Top Left | Blue Left | +Control Pad Left |
Blue Up | +Control Pad Up | |
Blue or Orange Down | +Control Pad Down |
Options
--aspect=<w:h>
- Specify screen aspect ratio. The default is the Progressive Scan Mode system setting (4:3 or 16:9).
--offset=<x:y>
- Set offset. The default is the Screen Position system setting (-32 to +32).
--zoom=<x:y>
- Set zoom. The default is the Game Boy Player Start-up Disc's Screen Size setting (2.0 or 2.375).
--rotate=<0-359>
- Set rotation (default: 0).
--poll=<0-11>
- Set controller polling rate.
0: VSync (most compatible) 1: 1000Hz (default) 2: 500Hz 3: 350Hz 4: 300Hz 5: 250Hz 6: 200Hz 7: 150Hz 8: 150Hz 9: 125Hz 10: 125Hz 11: 100Hz
--turbo=<on:off>
- Set autofire interval (default: 3).
--movie=<path>
,--no-movie
- Play input log (default: no).
--movie-record
,--no-movie-record
- Record input log (default: no).
--overlay=<path>
,--no-overlay
- Load texture palette (default: frame.tpl.gz).
--overlay-id=<ID>
- Set texture palette index. The default is the Game Boy Player Start-up Disc's Frame setting (0 to 19).
--overlay-scale=<x:y>
- Set texture scale (default: auto).
--filter=<none|scale2x[ex|plus]|eagle2x|scan2x|normal2x|normalnx>
- Set image doubling filter (default: normalnx).
--dither=<none|threshold|bayer8x8|bayer4x4|bayer2x2|cluster8x8|cluster4x4>
- Set dithering algorithm (default: threshold).
--scaler=<nearest|bilinear|oversample|box>
- Set image scaling filter (default: bilinear).
--matrix=<identity|gba|gbc|gbi|nds|palm|psp|vba>
- Set color matrix (default: gbi).
identity: Identity matrix gba: Game Boy Advance (by Pokefan531) gbc: Game Boy Color (by Pokefan531) gbi: Game Boy Interface nds: Nintendo DS (by Pokefan531) palm: Palm Treo 700p (by Pokefan531) psp: PlayStation Portable (by Pokefan531) vba: VisualBoyAdvance-M (by Pokefan531)
--input-gamma=<red[:green[:blue]]>
- Set gamma (default: 2.2).
--output-gamma=<1.0|1.7|2.2>
- Specify screen gamma (default: 2.2).
--contrast=<red[:green[:blue]]>
- Set gain (default: 1.0).
--brightness=<red[:green[:blue]]>
- Set lift (default: 0.0).
--volume=<left[:right]>
- Set audio gain (default: 0.75).
--sound=<[mono|stereo][,digital|analog]>
- Set sound mode. The default is the Sound Mode system setting (mono or stereo).
digital
- Use PWM decoder.
analog[=<a0:a1:a2:b1:b2>]
- Use 2MHz biquad filter (default). Defaults to a second-order low-pass filter with a cut-off of 10kHz and a quality factor of √2 if not specified.
--format=<ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom>
- Set video format. The default is the Video Mode and 60Hz Mode system setting (ntsc, pal or pal-60, pal-m).
--scan-mode=<[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x]>
- Set scan mode. The default is the Progressive Scan Mode system setting (interlace or progressive).
interlace: 15 or 18-22kHz interlace quasi-interlace: 15 or 18-22kHz segmented frame non-interlace: 15 or 18-22kHz progressive non-progressive: 31 or 27-33kHz interlace progressive: 31 or 36-45kHz progressive
clock2x
,no-clock2x
- Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for
interlace
modes. Disabling halves the refresh rate forprogressive
modes. - This only works with the Component Video Cable.
size2x
,no-size2x
- Enable 2x video oversampling (default: auto). Enabling halves the refresh rate.
- This only works with the Component Video Cable.
--osd
,--no-osd
- Show on-screen display (default: yes).
--ipv4-address=<aaa.bbb.ccc.ddd>
- Set static IPv4 address.
--ipv4-gateway=<aaa.bbb.ccc.ddd>
- Set static IPv4 gateway.
--ipv4-netmask=<aaa.bbb.ccc.ddd>
- Set static IPv4 netmask.
--network
,--no-network
- Enable Broadband Adapter features (default: yes).
--stream[=<aaa.bbb.ccc.ddd>]
,--no-stream
- Stream video to IP address on UDP port 1234 (default: no). Defaults to 255.255.255.255 if not specified.
--enhance
,--no-enhance
- Enable Game Boy Player enhancements (default: yes).
Title Feature(s) Drill Dozer Rumble Game Boy Advance Video Series Not compatible Mario & Luigi: Superstar Saga Rumble, reduced contrast Pokémon Pinball: Ruby & Sapphire Rumble Shikakui Atama o Maru Kusuru Advance: Kanji Keisanhen Rumble, restored contrast Shikakui Atama o Maru Kusuru Advance: Kokugo Sansuu Shakai Rikahen Rumble, restored contrast Super Mario Advance 4: Super Mario Bros. 3 Rumble, restored gamma
- Note: Remove any accessory from the External Extension Connector, or the Rumble Feature will not work.
- Note: If you are using an EverDrive, make sure to turn off "Quick Boot" in the options, or the enhancements may not work.
<path>
- Load Game Boy Advance multiboot ROM (default: default.mb.gz).
- Note: Remove any accessory from the External Extension Connector. Hold Start + Select while the Game Boy logo is visible.
Comparisons
Video quality
Blackmagic Intensity Shuttle
-
Nintendo Stereo AV Cable (NTSC-J)
-
Nintendo Stereo AV Cable (PAL-M)
-
Generic S-Video Cable (NTSC-J)
-
Generic S-Video Cable (PAL-M)
-
HD Retrovision Component Video Cable
-
Nintendo Component Video Cable
-
GCVideo-DVI v2.4a and earlier
-
GCVideo-DVI v2.4b
Datapath VisionRGB
Using AD9887A.
-
HD Retrovision Component Video Cable
-
Nintendo Component Video Cable
-
GCVideo-DVI v2.4a and earlier
-
GCVideo-DVI v2.4b
Hauppauge WinTV-HVR-1850
Using CX23888.
-
Nintendo RF Modulator (NTSC-J)
-
Nintendo RF Modulator (PAL-M)
-
Nintendo Stereo AV Cable (NTSC-J)
-
Nintendo Stereo AV Cable (PAL-M)
-
Generic S-Video Cable (NTSC-J)
-
Generic S-Video Cable (PAL-M)
Sound emulation
Mega Man Zero 2
Pokémon Sapphire
Image doubling
Pokémon Sapphire
-
None
-
Scale2×Ex
-
Scale2×Plus
-
Scale2×
-
Eagle2×
-
Scan2×
-
Normal2×
Color matrix
Golden Sun
-
Identity matrix
-
Game Boy Advance
-
Game Boy Color
-
Game Boy Interface
-
Nintendo DS
-
Palm Treo 700p
-
PlayStation Portable
-
VisualBoyAdvance-M
Mario Kart: Super Circuit
-
Identity matrix
-
Game Boy Advance
-
Game Boy Color
-
Game Boy Interface
-
Nintendo DS
-
Palm Treo 700p
-
PlayStation Portable
-
VisualBoyAdvance-M
Pokémon Sapphire
-
Identity matrix
-
Game Boy Advance
-
Game Boy Color
-
Game Boy Interface
-
Nintendo DS
-
Palm Treo 700p
-
PlayStation Portable
-
VisualBoyAdvance-M
The Legend of Zelda: The Minish Cap
-
Identity matrix
-
Game Boy Advance
-
Game Boy Color
-
Game Boy Interface
-
Nintendo DS
-
Palm Treo 700p
-
PlayStation Portable
-
VisualBoyAdvance-M
Wario Land 4
-
Identity matrix
-
Game Boy Advance
-
Game Boy Color
-
Game Boy Interface
-
Nintendo DS
-
Palm Treo 700p
-
PlayStation Portable
-
VisualBoyAdvance-M
Examples
Color emulation
Game Boy Advance

Using a contrast ratio of 250:1.
--matrix=gba --input-gamma=4. --contrast=.74851331406341291833644689906823 --brightness=.25148668593658708166355310093177
Nintendo DS

Using a contrast ratio of 600:1.
--matrix=nds --input-gamma=2.2 --contrast=.94539857500845076575010909270066 --brightness=.05460142499154923424989090729934
Palm Treo 700p

Using a contrast ratio of 75:1.
--matrix=palm --input-gamma=2.2 --contrast=.85949252616415732890698972119636 --brightness=.14050747383584267109301027880364
PlayStation Portable

Using a contrast ratio of 750:1.
--matrix=psp --input-gamma=2.2 --contrast=.95066513192721403818280764386444 --brightness=.04933486807278596181719235613556
Color restoration
Mario & Luigi: Superstar Saga
This game reduces contrast when played with Game Boy Player enhancements.
--contrast=1.1
Super Mario Bros. 3: Super Mario Advance 4
This game reduces gamma when played without Game Boy Player enhancements.
--input-gamma=2.8
The Legend of Zelda: Oracle of Ages/Seasons
This game reduces gamma when played on a Game Boy Advance. Due to Game Boy Color limitations, only shadows can be restored perfectly.
--input-gamma=4.
Mimicking
Game Boy Player Start-up Disc
Included as gbi.cli.example
.
--aspect=4:3 --overlay=frame-srgb.tpl.gz --dither=none --matrix=identity --input-gamma=1. --output-gamma=1. --contrast=.78125 --sound=analog=.000148021979839541018009185791015625:.00029604395967908203601837158203125:.000148021979839541018009185791015625:-1.965293407440185546875:.965885460376739501953125 --no-osd
Wii U Virtual Console
--aspect=16:9 --zoom=3 --no-overlay --dither=none --matrix=identity --input-gamma=1. --output-gamma=1. --contrast=.75 --sound=digital --no-osd --no-enhance
Video optimization
Datapath VisionRGB
The author's personal setup.
--aspect=4:3 --offset=0 --zoom=4 --dither=bayer2x2 --scaler=nearest --format=hd60 --scan-mode=non-interlace,clock2x,size2x
- Resolution and Refresh
- Width: 960
- Height: 360
- Vertical Refresh: 60.00
- Video Adjustments
- Horizontal Position: 205
- Horizontal Size: 1200
- Phase: 31
- Vertical Position: 13
- Black Level: 8
- Cropping
- Top: 20
- Left: 0
- Width: 960
- Height: 320
- Color Adjustments
- Brightness: 32
- Contrast: 128
- Colour Domain: YUV (601)
- Colour Balance
- All Colors
- Brightness: 32
- Contrast: 128
- Red
- Brightness: 158
- Contrast: 158
- Green
- Brightness: 178
- Contrast: 178
- Blue
- Brightness: 152
- Contrast: 152
- All Colors
Open Source Scan Converter
--aspect=4:3 --offset=0 --zoom=4 --filter=none --scaler=nearest --format=hd60 --scan-mode=non-interlace
High-definition televisions
Change the Aspect Ratio on the television to Just Scan.
--aspect=1.8 --zoom=3.375 --format=hd60 --scan-mode=non-progressive
Video capture devices (Game Boy Advance)
--aspect=3:2 --offset=0 --zoom=3 --dither=bayer2x2 --scaler=nearest --format=ntsc
Video capture devices (Game Boy Color)
--aspect=5:4 --offset=0 --zoom=4 --dither=bayer2x2 --scaler=nearest --format=pal
FAQs
How do I change Game Paks?
- Hold the Reset Button.
- Slide the Game Pak Ejector.
- Insert a Game Pak into the Game Pak Slot.
- Release the Reset Button.
Can I play Game Boy Advance Video?
Yes. You can do so by disabling Game Boy Player enhancements (--no-enhance
), or holding a direction while the Game Boy Player logo is visible.
Is this an emulator? Can I play ROMs?
No, but there's Enhanced mGBA if you're looking for one.
Why is there motion blur? Can I turn it off?
It removes stuttering caused by mismatches between the Game Boy Advance and the display refresh rate. It cannot be turned off. It can be reduced by using a 120Hz mode, but it's most effective on a sample-and-hold display.
What happens when I exit Game Boy Interface?
The Game Boy Player keeps running and you're returned to autoexec.dol
, or the Nintendo GameCube Main Menu.
Changelog
December, 2018
- Fixed 360p RGBcvS sync issue.
October, 2018
- Added HD Custom video format.
August, 2018
- Updated color matrices by Pokefan531.
July, 2018
- Updated GBA-as-GC controller.
June, 2018
- Added analog sound emulation.
- Added Custom-M video format.
- Added Custom interlaced video modes.
- Changed default sound mode to analog.
- Changed brightness/contrast controls to match BT.1886.
- Fixed some audio bugs.
- Enabled progressive scan in more cases to prevent display issues.
May, 2018
- Added 360p, 720i, 720p and 1080i video modes.
- Changed scan mode semantics.
- Changed default aspect ratio for progressive scan to 16:9.
- Fixed Game Boy Player advertisement.
- Fixed rumble protocol handshake.
April, 2018
- Added movie recording/playback.
- Updated GBA-as-GC controller.
March, 2018
- Improved multiboot implementation.
- Improved Game Boy sound quality.
- Improved audio rendering.
- Reduced audio latency.
- Changed default color matrix to GBI's original.
- Fixed SD card compatibility.
- Fixed multiboot to rumble protocol transition.
February, 2018
- Added color matrix from Gambatte.
- Added mono sound mode.
- Fixed wiiload autoboot with tiny GBA multiboot ROMs.
- Disabled machine checks.
January, 2018
- Updated color matrices by Pokefan531.
- Improved Game Boy Player driver.
September, 2017
- Added overlay scale setting.
- Added Logitech Speed Force support.
- Added Active Life Mat support.
- Improved Game Boy Player driver.
- Changed wiiload server to accept oversized DOLs.
- Fixed one random kernel crash.
August, 2017
- Added DK Bongos support.
- Updated color matrices by Pokefan531.
- Improved Game Boy Player driver.
July, 2017
- Added CLI append support.
- Updated color matrices by Pokefan531.
- Updated GBA-as-GC controller.
April, 2017
- Added component video DAC oversampling.
- Added experimental 960i and 1152i video modes.
March, 2017
- Added temporal/spatial dithering.
- Added color matrices by Pokefan531.
- Added TPL overlay support to wiiload server.
- Changed default color matrix to Pokefan531's.
- Changed default gamma to 2.2.
- Optimized NormalNx filter.
February, 2017
- Added volume control.
- Added per-channel settings where possible.
- Changed volume to 75% to mitigate clipping.
- Fixed framebuffer clearing for 576i.
November, 2016
- Updated GBA-as-GC controller.
- Optimized Scale2xEx filter.
October, 2016
- Added Scale2xEx and Scale2xPlus filters.
- Added oversample and box scalers.
- Added basic video streaming.
- Added Remote RetroPad support.
- Optimized video rendering.
September, 2016
- Added polling rate setting.
May, 2016
- Updated GBA-as-GC controller.
- Improved Game Boy Player driver.
- Fixed WaveBird Controllers.
April, 2016
- Added GBA multiboot support to wiiload server.
- Added Xboo Communicator.
- Added BIOS/ROM dumper.
- Replaced GBA-as-controller with GBA-as-GC controller.
March, 2016
- Added GBA-as-controller support.
- Recognized a half press of the analog triggers.
December, 2015
- Expanded video options. Now includes 25, 30, 100 and 120 Hz modes.
- Added gamma-encoded borders for special use.
November, 2015
- Added (GZipped) TPL overlay support.
- Added all 20 borders from the Game Boy Player Start-up Disc.
October, 2015
- Added Scale2x, Eagle2x, Scan2x and Normal2x filters.
August, 2015
- Added executable compression.
- Added return to
autoexec.dol
. - Added memory card distribution files.
- Added auto-cropping for Game Boy screenshots.
- Optimized video rendering.
- Reduced coil whine.
July, 2015
- Added rumble.
- Added hold to quit.
- Added screenshot saving.
- Added SNTP broadcast listener.
- Changed default video mode to interlaced.
- Fixed Game Boy Player detection.
May, 2015
- Changed all 60 Hz modes to have 486 active lines.
March, 2015
- Added digital PWM sound.
- Added turbo button.
- Fixed 288p.