Enhanced mGBA
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Information | |
---|---|
Author(s) | Extrems |
Type | Handheld emulator |
Version | Rolling release |
Licence | MPL v2.0 |
Links | |
Download main package Download extra package | |
Website | |
Discussion | |
Source |
Enhanced mGBA (emGBA) is an enhanced port of the Game Boy Advance emulator, based on Game Boy Interface Standard Edition.
Options
--aspect=<w:h>
- Specify screen aspect ratio. The default is the Progressive Scan Mode system setting (4:3 or 16:9).
- Setting this option to 3:2 is not recommended unless interpreting 720×480 as square pixels.
--offset=<x:y>
- Set offset. The default is the Screen Position system setting (-32 to +32).
--zoom=<x:y>
- Set zoom (default: auto).
--zoom-auto[=<ratio>]
- Enable best fit for a given screen size ratio, or safe area. The default is the Game Boy Player Start-up Disc's Screen Size setting (0.75 or 0.875).
--rotate=<0-359>
- Set rotation (default: 0).
--poll=<0-11>
- Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.
- Not applicable to Nintendo 64 Controllers using a passive connector adapter.
0: VSync (most compatible) 1: 1000Hz (default) 2: 500Hz 3: 350Hz 4: 300Hz 5: 250Hz 6: 200Hz 7: 150Hz 8: 150Hz 9: 125Hz 10: 125Hz 11: 100Hz
- Note: The polling rate will be doubled or halved in tandem with the refresh rate.
--cursor=<path>
,--no-cursor
- Load texture palette for cursors (default: point.tpl.gz).
--overlay=<path>
,--no-overlay
- Load texture palette for graphic overlays (default: frame.tpl.gz).
--overlay-id=<ID>
- Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc's Frame setting (0 to 19).
--overlay-scale=<x:y>
- Set texture scale for graphic overlay (default: auto).
--filter=<[none|blend|deflicker|accumulate|scale2x[ex|plus]|eagle2x|scan2x|normal2x][,prescale|no-prescale]>
- Set image doubling or screen filter. The default is the Game Boy Player Start-up Disc's Screen Filter setting (none, blend, deflicker).
none
- Also known as the Sharp screen filter.
blend[=<red[:green[:blue]]>]
- Blend frames n and n-1 (default: 0.55).
- Also known as the Soft screen filter.
deflicker[=<red[:green[:blue]]>]
- Blend frames n and n-1 where n and n-2 are equal (default: 0.55).
- Also known as the Normal screen filter.
accumulate[=<red[:green[:blue]]>]
- Blend frames with accumulation buffer (default: 0.55).
- As used by the Nintendo 3DS Ambassador games.
scale2xex
- Apply enhanced EPX/Scale2×/AdvMAME2× algorithm with Y’C’BC’R difference.
scale2xplus
scale2x
- Apply EPX/Scale2×/AdvMAME2× algorithm.
eagle2x
- Apply Eagle algorithm.
scan2x
- Apply simple scanlines.
normal2x
prescale
,no-prescale
- Enable prescaling filter (default: no).
--dither=<none|threshold|bayer8x8|bayer4x4|bayer2x2|cluster8x8|cluster4x4>
- Set dithering algorithm (default: threshold). Setting this option to none is not recommended when using linear RGB rendering.
- Applied during prescaling.
--scaler=<nearest|bilinear|area|box>
- Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling or a non-square pixel aspect ratio.
nearest: Nearest-neighbor interpolation (fastest) bilinear: Bilinear interpolation area: Sharp bilinear interpolation (default) box: Inverse sharp bilinear interpolation
--profile-intent=<perceptual|relative|saturation|absolute>
- Set color rendering intent (default: perceptual).
--profile=<srgb|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp>
- Set quick color profile.
- Overrides
--matrix
,--input-gamma
,--output-gamma
,--brightness
and--contrast
.
srgb: Emulator gambatte: Gambatte / higan / ares gba: Game Boy Advance gbasp: Game Boy Advance SP (AGS-101) gbc: Game Boy Color gbi: Game Boy Interface (2015–2017) hicolour: Gameboy Hi-Colour Convertor higan: higan / ares nds: Nintendo DS palm: Palm Treo 700p psp: PlayStation Portable
--matrix=<identity|gambatte|gba|gbasp|gbc|gbi|hicolour|higan|nds|palm|psp|vba>
- Set color matrix (default: gbi).
- This translates the RGB color primaries to the standard RGB color space.
identity: Identity matrix gambatte: Gambatte / higan / ares gba: Game Boy Advance (by Pokefan531) gbasp: Game Boy Advance SP (by Pokefan531) gbc: Game Boy Color (by Pokefan531) gbi: Game Boy Interface hicolour: Gameboy Hi-Colour Convertor (by Pokefan531) higan: higan / ares nds: Nintendo DS (by Pokefan531) palm: Palm Treo 700p (by Pokefan531) psp: PlayStation Portable (by Pokefan531) vba: VisualBoyAdvance-M (by Pokefan531)
--input-gamma=<red[:green[:blue]]>
- Set gamma (default: 2.2).
- Overrides
--input-alpha
. --input-alpha=<red[:green[:blue]]>
- Set alpha for piecewise parametric curve (default: 0.0).
--output-gamma=<1.0|1.7|2.2>
- Specify screen gamma (default: 2.2).
--brightness=<red[:green[:blue]]>
- Set lift (default: 0.0).
--contrast=<red[:green[:blue]]>
- Set gain (default: 1.0).
--contrast=.811065673828125:.8790390491485595703125:1.
D93 to D65, gamma 2.2.--contrast=1.:.92267322540283203125:.811065673828125
D65 to D93, gamma 2.2.
--format=<ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom>
- Set video format. The default is the Video Mode system setting (ntsc, pal-60, pal-m).
ntsc: NTSC-J pal: PAL-B/G/D/K/I pal-m: PAL-M ntsc-50: NTSC-50 pal-60: PAL-60 hd60: HDTV (60Hz) hd50: HDTV (50Hz) hd48: HDTV (48Hz)
- Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60.
AVE N-DOL can only output CVBS or Y/C as NTSC-J, PAL-M or NTSC-50.
AVE P-DOL can only output CVBS as PAL-B/G/D/K/I or PAL-60.
AVE-RVL is only designed to support NTSC-J, PAL-B/G/D/K/I, PAL-M and PAL-60. --scan-mode=<[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x]>
- Set scan mode. The default is the Progressive Scan Mode system setting (interlace or progressive).
interlace: 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz), deflickering quasi-interlace: 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz) non-interlace: 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz) non-progressive: 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz), field rendering progressive: 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz)
clock2x
,no-clock2x
- Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for
interlace
scan modes. Disabling halves the refresh rate forprogressive
scan modes. - This depend on a compatible video encoder or transmitter not mangling its input.
size2x
,no-size2x
- Enable 2× video oversampling (default: auto). Enabling halves the refresh rate.
If the video format's horizontal resolution is less or equal to 682, the internal resolution is doubled instead. - This depend on a compatible video encoder or transmitter not mangling its input.
--ipv4-address=<aaa.bbb.ccc.ddd>
- Set static IPv4 address.
--ipv4-gateway=<aaa.bbb.ccc.ddd>
- Set static IPv4 gateway.
--ipv4-netmask=<aaa.bbb.ccc.ddd>
- Set static IPv4 netmask.
--network
,--no-network
- Enable Broadband Adapter features (default: yes).
<path>
- Load ROM.