Game Boy Interface: Difference between revisions
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The [[Game Boy Interface/Standard Edition|standard edition]] is ideal for sample-and-hold displays (LCD, OLED). By default, it emulates some aspects of the look and sound of the original handheld. With a [[Broadband Adapter]] and [[USBGecko|USB Gecko]] in hand, it can be used as a small Game Boy Advance development kit. | The [[Game Boy Interface/Standard Edition|standard edition]] is ideal for sample-and-hold displays (LCD, OLED). By default, it emulates some aspects of the look and sound of the original handheld. With a [[Broadband Adapter]] and [[USBGecko|USB Gecko]] in hand, it can be used as a small Game Boy Advance development kit. | ||
The [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] is ideal for strobed or scanning displays (CRT, ULMB LCD, Plasma). To ease transition, it can be configured to [[Game Boy Interface/Speedrunning Edition#Game Boy Player Start-up Disc (60Hz)|closely mimic]] the Game Boy Player Start-up Disc. | The [[Game Boy Interface/Speedrunning Edition|speedrunning edition]] is ideal for strobed or scanning displays (CRT, ULMB LCD, Plasma). It attempts to be a non-controversial improvement for speedrunners. To ease transition, it can be configured to [[Game Boy Interface/Speedrunning Edition#Game Boy Player Start-up Disc (60Hz)|closely mimic]] the Game Boy Player Start-up Disc. | ||
The [[Game Boy Interface/High-Fidelity Edition|high-fidelity edition]] is ideal for use with the <span class="plainlinks">[http://junkerhq.net/xrgb/index.php?title=OSSC Open Source Scan Converter]</span>, <span class="plainlinks">[http://junkerhq.net/xrgb/index.php?title=XRGB-mini_FRAMEMEISTER XRGB-mini Framemeister]</span>, or using solely a video capture device and software processing. Given the right setup, it can provide audio and visual quality comparable to emulation on newer platforms. | The [[Game Boy Interface/High-Fidelity Edition|high-fidelity edition]] is ideal for use with the <span class="plainlinks">[http://junkerhq.net/xrgb/index.php?title=OSSC Open Source Scan Converter]</span>, <span class="plainlinks">[http://junkerhq.net/xrgb/index.php?title=XRGB-mini_FRAMEMEISTER XRGB-mini Framemeister]</span>, or using solely a video capture device and software processing. Given the right setup, it can provide audio and visual quality comparable to emulation on newer platforms. |
Revision as of 21:30, 7 May 2019
Information | |
---|---|
Author(s) | Extrems |
Type | Utility |
Version | Rolling release |
Licence | Freeware |
Links | |
Main download Extra download | |
Website | |
Discussion | |
Source |
Game Boy Interface is an alternative to the Game Boy Player Start-up Disc software. It still requires the Game Boy Player hardware.
Game Boy Interface is currently available in three different editions: Standard, Speedrunning and High-Fidelity.
Overview
The standard edition is ideal for sample-and-hold displays (LCD, OLED). By default, it emulates some aspects of the look and sound of the original handheld. With a Broadband Adapter and USB Gecko in hand, it can be used as a small Game Boy Advance development kit.
The speedrunning edition is ideal for strobed or scanning displays (CRT, ULMB LCD, Plasma). It attempts to be a non-controversial improvement for speedrunners. To ease transition, it can be configured to closely mimic the Game Boy Player Start-up Disc.
The high-fidelity edition is ideal for use with the Open Source Scan Converter, XRGB-mini Framemeister, or using solely a video capture device and software processing. Given the right setup, it can provide audio and visual quality comparable to emulation on newer platforms.
GBA-as-controller
Turn your Game Boy Advance into a Nintendo 64 or Nintendo GameCube Controller using the Game Boy Advance Cable.
Rumble is supported using the following Game or Option Paks:
e-Reader dot codes and multi-bootable ROMs are provided in the extra package for untethered use from Game Boy Interface.
Installation
SD Card
- Obtain the SD Media Launcher.
- Format the SD Card as FAT.
- Extract the main package to the root directory of the SD Card.
- (Optional) Extract the extra package to the root directory of the SD Card.
- (Optional) Rename the desired
.dol
or.dol+cli
file on the SD Card toautoexec.dol
.
Important: Do not move the folders away from the root directory.
Memory Card + SD Card
- Restore Home Bros. to a Memory Card.
- Obtain an SD Card Adapter.
- Format the SD Card as FAT or FAT32.
- Extract the main package to the root directory of the SD Card.
- (Optional) Extract the extra package to the root directory of the SD Card.
- Rename the desired
.dol
or.dol+cli
file on the SD Card toboot.dol
.
Important: Do not move boot.dol
or the folders away from the root directory.
Memory Card
- Restore a usable game save exploit to a Memory Card.
- Restore the desired
.gci
file from the main package to a Memory Card.
Note: An SD Card is required for data files. Some features won't be available.
IPL + SD Card
- Install iplboot to a supported IPL replacement.
- Obtain an SD Card Adapter.
- Format the SD Card as FAT or FAT32.
- Extract the main package to the root directory of the SD Card.
- (Optional) Extract the extra package to the root directory of the SD Card.
- Rename the desired
.dol
or.dol+cli
file on the SD Card toipl.dol
.
Important: Do not move ipl.dol
or the folders away from the root directory.
DVD + SD Card
- Install an available drive chip.
- Obtain an SD Card Adapter.
- Format the SD Card as FAT or FAT32.
- Extract the main package to the root directory of the SD Card.
- (Optional) Extract the extra package to the root directory of the SD Card.
- Rename the desired
.dol
or.dol+cli
file on the SD Card toboot.dol
. - Burn
boot.gcm
from the extra package to a DVD-R.
Important: Do not move boot.dol
or the folders away from the root directory.
DVD + Memory Card
- Install an available drive chip.
- Restore the desired
.gci
file from the main package to a Memory Card. - Burn
boot.gcm
from the extra package to a DVD-R.
Note: An SD Card is required for data files. Some features won't be available.
DVD
This method is unsupported at this time.
Configuration
Using Swiss
When loading a .dol
file, Swiss first look for a .dcp
file. This file contain a limited set of options that can be interactively changed before starting Game Boy Interface. This set of options can be expanded upon, but is limited to 16 options with 8 choices of 31 characters.
For a more permanent or advanced configuration, a .cli
file can be used. This file contain command-line arguments on separate lines.
A list of options and example configurations can be found in the subpage for each edition.
Using wiiload
Game Boy Interface can be reloaded using its internal wiiload server with command-line arguments passed to the wiiload client.
New overlays can also be uploaded in this way.
Other
The contents of a .cli
file can be appended to a .dol
file to form a .dol+cli
file. The file must end with a blank line due to the hacky nature of this method.
When using a game save exploit, the resulting .dol+cli
file can be converted to a .gci
file using dol2gci.exe
from the extra package.
Support
Licence
Copyright (c) 2014-2019, Extrems' Corner.org All rights reserved. You may not sell or redistribute this software. All trademarks used are properties of their respective owners.