Game Boy Interface/Standard Edition: Difference between revisions
No edit summary |
|||
Line 145: | Line 145: | ||
; <code>--matrix=<identity|gba|gbc|gbi|nds|palm|psp|vba></code> | ; <code>--matrix=<identity|gba|gbc|gbi|nds|palm|psp|vba></code> | ||
: Set color matrix. (default: gbi) | : Set color matrix. (default: gbi) | ||
: {| class="wikitable" | |||
| '''identity:''' | |||
| Identity matrix | |||
|- | |||
| '''gba:''' | |||
| Game Boy Advance (by Pokefan531) | |||
|- | |||
| '''gbc:''' | |||
| Gambatte/higan | |||
|- | |||
| '''gbi:''' | |||
| Game Boy Interface | |||
|- | |||
| '''nds:''' | |||
| Nintendo DS (by Pokefan531) | |||
|- | |||
| '''palm:''' | |||
| Palm Treo 700p (by Pokefan531) | |||
|- | |||
| '''psp:''' | |||
| PlayStation Portable (by Pokefan531) | |||
|- | |||
| '''vba:''' | |||
| VisualBoyAdvance-M (by Pokefan531) | |||
|} | |||
; <code>--input-gamma=<r:g:b></code> | ; <code>--input-gamma=<r:g:b></code> | ||
: Set gamma. (default: 2.2) | : Set gamma. (default: 2.2) |
Revision as of 17:52, 1 June 2018
Information | |
---|---|
Author(s) | Extrems |
Type | Utility |
Version | Rolling release |
Licence | All rights reserved |
Links | |
Download main package Download extra package | |
Website | |
Discussion | |
Source |
![]() |
This software must not be sold, neither alone nor as part of a bundle. If you paid for this software or received it as part of a bundle following payment, you have been scammed and should demand your money back immediately. |
![]() |
Firmware update notice for GCVideo products. It is strongly recommended to update to GCVideo-DVI v3.0 or later before using this software. GCVideo Lite products are not recommended under any circumstances. |
The author's original vision, Game Boy Interface Standard Edition features an advanced video renderer exercising the GameCube hardware to its fullest.
Controls
On-screen display
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
A/B Buttons | A/B Buttons | Hide on-screen display | |
X Button | X Button | Toggle on-screen display | |
Y Button | Y Button | Revert offset/zoom | |
Z Button | Z Button | Take screenshot | |
Start/Pause (Hold for 1 second) |
Start/Pause (Hold for 1 second) |
Exit | |
+Control Pad | +Control Pad | Offset | |
L/R Buttons | L/R Buttons | Zoom | |
Reset Button | X, Y and Start/Pause Buttons (Hold for 1.5 seconds) |
Recalibrate | |
Reset Button | Save movie |
In-game
Nintendo GameCube | Nintendo GameCube Controller | Logitech Speed Force | Action |
---|---|---|---|
A/B Buttons | A/B Buttons or Accelerator/Brake Pedals | A/B Buttons | |
X Button | X Button | Toggle on-screen display | |
Y Button | Y Button | Turbo | |
Z Button | Z Button | Select | |
Start/Pause | Start/Pause | Start | |
+Control Pad or Control Stick | +Control Pad or Steering Wheel | +Control Pad | |
L/R Buttons | L/R Buttons | L/R Buttons (Only for Game Boy Advance) | |
Reset Button | Power Switch |
Options
--aspect=<w:h>
- Set screen aspect ratio. (default: sram)
--offset=<x:y>
- Set default offset. (default: sram)
--zoom=<x:y>
- Set default zoom. (default: sram)
--rotate=<0-359>
- Set default rotation. (default: 0)
--poll=<0-11>
- Set polling rate. (default: 1)
--turbo=<on:off>
- Set autofire interval. (default: 3)
--movie=<path>
,--no-movie
- Play input log. (default: no)
--movie-record
,--no-movie-record
- Record input log. (default: no)
--overlay=<path>
,--no-overlay
- Set texture palette. (default: frame.tpl.gz)
--overlay-id=<id>
- Set texture palette index. (default: sram)
--overlay-scale=<x:y>
- Set texture scale. (default: auto)
--filter=<none|scale2x[ex|plus]|eagle2x|scan2x|normal2x|normalnx>
- Set image doubling filter. (default: normalnx)
--dither=<none|threshold|bayer8x8|bayer4x4|bayer2x2|cluster8x8|cluster4x4>
- Set dithering algorithm. (default: threshold)
--scaler=<nearest|bilinear|oversample|box>
- Set image scaling filter. (default: bilinear)
--matrix=<identity|gba|gbc|gbi|nds|palm|psp|vba>
- Set color matrix. (default: gbi)
identity: Identity matrix gba: Game Boy Advance (by Pokefan531) gbc: Gambatte/higan gbi: Game Boy Interface nds: Nintendo DS (by Pokefan531) palm: Palm Treo 700p (by Pokefan531) psp: PlayStation Portable (by Pokefan531) vba: VisualBoyAdvance-M (by Pokefan531)
--input-gamma=<r:g:b>
- Set gamma. (default: 2.2)
--output-gamma=<1.0|1.7|2.2>
- Set screen gamma. (default: 2.2)
--contrast=<r:g:b>
- Set gain. (default: 1.0)
--brightness=<r:g:b>
- Set bias. (default: 0.0)
--volume=<l:r>
- Set audio gain. (default: 0.75)
--sound=<mono|stereo>
- Set sound mode. (default: sram)
--format=<ntsc|pal|pal-m|ntsc-50|pal-60|custom|hd60|hd50|hd48>
- Set video format. (default: sram)
--scan-mode=<[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x][,size2x]>
- Set scan mode. (default: sram)
--osd
,--no-osd
- Toggle on-screen display. (default: yes)
--ipv4-address=<aaa.bbb.ccc.ddd>
- Set static IPv4 address. (default: dhcp)
--ipv4-gateway=<aaa.bbb.ccc.ddd>
- Set static IPv4 gateway. (default: dhcp)
--ipv4-netmask=<aaa.bbb.ccc.ddd>
- Set static IPv4 netmask. (default: dhcp)
--network
,--no-network
- Toggle networking. (default: yes)
--stream[=<aaa.bbb.ccc.ddd>]
,--no-stream
- Stream video to IP address on UDP port 1234. (default: no)
--enhance
,--no-enhance
- Toggle Game Boy Player enhancements. (default: yes)
<path>
- Set Game Boy Advance multiboot. (default: default.mb.gz)
Comparisons
Image doubling
Pokémon Sapphire
-
None
-
Scale2×Ex
-
Scale2×Plus
-
Scale2×
-
Eagle2×
-
Scan2×
-
Normal2×
Examples
Color restoration
Mario & Luigi: Superstar Saga
This game reduces contrast when played with Game Boy Player enhancements.
--overlay=frame-srgb.tpl.gz --matrix=identity --input-gamma=1. --output-gamma=1. --contrast=1.1
Super Mario Bros. 3: Super Mario Advance 4
This game reduces gamma when played without Game Boy Player enhancements.
--input-gamma=2.8
The Legend of Zelda: Oracle of Ages/Seasons
This game reduces gamma when played on a Game Boy Advance. Due to Game Boy Color limitations, only shadows can be restored perfectly.
--input-gamma=4.
This can be combined with Gambatte/higan's color correction as a special case.
--overlay=frame-srgb.tpl.gz --matrix=gbc --input-gamma=1.8 --output-gamma=1.
Mimicking
Game Boy Player Start-up Disc
Included as gbi.cli.example
.
--aspect=4:3 --overlay=frame-srgb.tpl.gz --dither=none --matrix=identity --input-gamma=1. --output-gamma=1. --contrast=.78125 --no-osd
Wii U Virtual Console
--aspect=16:9 --zoom=3 --no-overlay --dither=none --matrix=identity --input-gamma=1. --output-gamma=1. --contrast=.75 --no-osd --no-enhance
Video optimization
Open Source Scan Converter
--aspect=4:3 --offset=0 --zoom=4 --filter=none --scaler=nearest --format=hd60 --scan-mode=non-interlace
FAQs
How do I change Game Paks?
- Hold the Reset Button.
- Slide the Game Pak Ejector.
- Insert a Game Pak into the Game Pak Slot.
- Release the Reset Button.
Can I play Game Boy Advance Video?
Yes. You can do so by disabling Game Boy Player enhancements (--no-enhance
), or holding a direction while the Game Boy Player logo is visible.
Why is there motion blur? Can I turn it off?
It removes stuttering caused by mismatches between the Game Boy Advance and the display refresh rate. It cannot be turned off. It can be reduced by using a 120Hz mode, but it's most effective on a sample-and-hold display.
Is this an emulator? Can I play ROMs?
No, but there's Enhanced mGBA if you're looking for one.
What happens when I exit Game Boy Interface?
The Game Boy Player keeps running and you're returned to autoexec.dol
, or the Nintendo GameCube Main Menu.
Changelog
May, 2018
- Added 360p, 720i, 720p and 1080i video modes.
- Changed scan mode semantics.
- Changed default aspect ratio for progressive scan to 16:9.
- Fixed Game Boy Player advertisement.
- Fixed rumble protocol handshake.
April, 2018
- Added movie recording/playback.
- Updated GBA-as-GC controller.
March, 2018
- Improved multiboot implementation.
- Improved Game Boy sound quality.
- Improved audio rendering.
- Reduced audio latency.
- Changed default color matrix to GBI's original.
- Fixed SD card compatibility.
- Fixed multiboot to rumble protocol transition.
February, 2018
- Added color matrix from Gambatte.
- Added mono sound mode.
- Fixed wiiload autoboot with tiny GBA multiboot ROMs.
- Disabled machine checks.
January, 2018
- Updated color matrices by Pokefan531.
- Improved Game Boy Player driver.
September, 2017
- Added overlay scale setting.
- Added Logitech Speed Force support.
- Added Active Life Mat support.
- Improved Game Boy Player driver.
- Changed wiiload server to accept oversized DOLs.
- Fixed one random kernel crash.
August, 2017
- Added DK Bongos support.
- Updated color matrices by Pokefan531.
- Improved Game Boy Player driver.
July, 2017
- Added CLI append support.
- Updated color matrices by Pokefan531.
- Updated GBA-as-GC controller.
April, 2017
- Added component video DAC oversampling.
- Added experimental 960i and 1152i video modes.
March, 2017
- Added temporal/spatial dithering.
- Added color matrices by Pokefan531.
- Added TPL overlay support to wiiload server.
- Changed default color matrix to Pokefan531's.
- Changed default gamma to 2.2.
- Optimized NormalNx filter.
February, 2017
- Added volume control.
- Added per-channel settings where possible.
- Changed volume to 75% to mitigate clipping.
- Fixed framebuffer clearing for 576i.
November, 2016
- Updated GBA-as-GC controller.
- Optimized Scale2xEx filter.
October, 2016
- Added Scale2xEx and Scale2xPlus filters.
- Added oversample and box scalers.
- Added basic video streaming.
- Added Remote RetroPad support.
- Optimized video rendering.
September, 2016
- Added polling rate setting.
May, 2016
- Updated GBA-as-GC controller.
- Improved Game Boy Player driver.
- Fixed WaveBird Controllers.
April, 2016
- Added GBA multiboot support to wiiload server.
- Added Xboo Communicator.
- Added BIOS/ROM dumper.
- Replaced GBA-as-controller with GBA-as-GC controller.
March, 2016
- Added GBA-as-controller support.
- Recognized a half press of the analog triggers.
December, 2015
- Expanded video options. Now includes 25, 30, 100 and 120 Hz modes.
- Added gamma-encoded borders for special use.
November, 2015
- Added (GZipped) TPL overlay support.
- Added all 20 borders from the Game Boy Player Start-up Disc.
October, 2015
- Added Scale2x, Eagle2x, Scan2x and Normal2x filters.
August, 2015
- Added executable compression.
- Added return to
autoexec.dol
. - Added memory card distribution files.
- Added auto-cropping for Game Boy screenshots.
- Optimized video rendering.
- Reduced coil whine.
July, 2015
- Added rumble.
- Added hold to quit.
- Added screenshot saving.
- Added SNTP broadcast listener.
- Changed default video mode to interlaced.
- Fixed Game Boy Player detection.
May, 2015
- Changed all 60 Hz modes to have 486 active lines.
March, 2015
- Added digital PWM sound.
- Added turbo button.
- Fixed 288p.