Game Boy Interface/High-Fidelity Edition: Difference between revisions

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; <code>--poll=<0-11></code>
; <code>--poll=<0-11></code>
: Set polling rate. (default: 1)
: Set polling rate.
: {| class="wikitable"
: {| class="wikitable"
| '''0:'''
| '''0:'''
| VSync
| VSync (most compatible)
|-
|-
| '''1:'''
| '''1:'''
| 1000Hz
| 1000Hz (default)
|-
|-
| '''2:'''
| '''2:'''
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|}
|}
; <code>--control=<P1[:P2[:P3[:P4]]]></code>
; <code>--control=<P1[:P2[:P3[:P4]]]></code>
: Set control scheme. (default: sram)
: Set control scheme. The default is the Game Boy Player Start-up Disc's Controller setting (0 or 1).
: {| class="wikitable"
: {| class="wikitable"
| '''0:'''
| '''0:'''
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|}
|}
; <code>--delay-reset=<N></code>
; <code>--delay-reset=<N></code>
: Set reset delay. (default: 0)
: Set reset delay (default: 0).
; <code>--delay-video=<N></code>
; <code>--delay-video=<N></code>
: Set video buffering. (default: 1)
: Set video buffering (default: 1).
; <code>--movie=<path></code>, <code>--no-movie</code>
; <code>--movie=<path></code>, <code>--no-movie</code>
: Play input log. (default: no)
: Play input log (default: no).
; <code>--movie-record</code>, <code>--no-movie-record</code>
; <code>--movie-record</code>, <code>--no-movie-record</code>
: Record input log. (default: no)
: Record input log (default: no).
; <code>--palette=<xxxx-xxxx-xxxx></code>, <code>--no-palette</code>
; <code>--palette=<xxxx-xxxx-xxxx></code>, <code>--no-palette</code>
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette. (default: no)
: Apply [https://gamefaqs.gamespot.com/snes/588731-super-game-boy/faqs/58647 Super Game Boy] color palette (default: no).
; <code>--lut3d=<path></code>, <code>--no-lut3d</code>
; <code>--lut3d=<path></code>, <code>--no-lut3d</code>
: Load 32x32x32 lookup table. (default: no)
: Load 32x32x32 lookup table (default: no).
; <code>--lut3d-order=<rgb|gbr|bgr></code>
; <code>--lut3d-order=<rgb|gbr|bgr></code>
: Specify lookup table order. (default: rgb)
: Specify lookup table order (default: rgb).
; <code>--matrix=<identity|gba|gbc|gbi|nds|palm|psp|vba></code>
; <code>--matrix=<identity|gba|gbc|gbi|nds|palm|psp|vba></code>
: Set color matrix. (default: identity)
: Set color matrix (default: identity).
: {| class="wikitable"
: {| class="wikitable"
| '''identity:'''
| '''identity:'''
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|}
|}
; <code>--input-gamma=<red[:green[:blue]]></code>
; <code>--input-gamma=<red[:green[:blue]]></code>
: Set gamma. (default: 2.2)
: Set gamma (default: 2.2).
; <code>--output-gamma=<value></code>
; <code>--output-gamma=<value></code>
: Specify screen gamma. (default: 2.2)
: Specify screen gamma (default: 2.2).
; <code>--contrast=<red[:green[:blue]]></code>
; <code>--contrast=<red[:green[:blue]]></code>
: Set gain. (default: 1.0)
: Set gain (default: 1.0).
; <code>--brightness=<red[:green[:blue]]></code>
; <code>--brightness=<red[:green[:blue]]></code>
: Set bias. (default: 0.0)
: Set bias (default: 0.0).
; <code>--volume=<left[:right]></code>
; <code>--volume=<left[:right]></code>
: Set audio gain. (default: 0.75)
: Set audio gain (default: 0.75).
; <code>--sound=<mono|stereo></code>
; <code>--sound=<mono|stereo></code>
: Set sound mode. (default: sram)
: Set sound mode. The default is the Sound Mode system setting (mono or stereo).
; <code>--colorspace=<ycc601|ycc709|ycc2020|rgb709|rgb2020></code>
; <code>--colorspace=<ycc601|ycc709|ycc2020|rgb709|rgb2020></code>
: Set video color space. (default: ycc601)
: Set video color space (default: ycc601).
: {| class="wikitable"
: {| class="wikitable"
| '''ycc601:'''
| '''ycc601:'''
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|}
|}
; <code>--format=<ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48></code>
; <code>--format=<ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48></code>
: Set video format. (default: custom)
: Set video format (default: custom).
; <code>--scan-mode=<[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x][,size2x]></code>
; <code>--scan-mode=<[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x][,size2x]></code>
: Set scan mode. (default: sram)
: Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).
:; <code>clock2x</code>, <code>no-clock2x</code>
:; <code>clock2x</code>, <code>no-clock2x</code>
:: Enable 27 MHz pixel clock. (default: auto)
:: Enable 27 MHz pixel clock (default: auto).
:; <code>size2x</code>, <code>no-size2x</code>
:; <code>size2x</code>, <code>no-size2x</code>
:: Enable 2x video oversampling. (default: auto)
:: Enable 2x video oversampling (default: auto).
; <code>--usb</code>, <code>--no-usb</code>
; <code>--usb</code>, <code>--no-usb</code>
: Enable [[USBGecko|USB Gecko]] features. (default: yes)
: Enable [[USBGecko|USB Gecko]] features (default: yes).
; <code>--enhance</code>, <code>--no-enhance</code>
; <code>--enhance</code>, <code>--no-enhance</code>
: Enable Game Boy Player enhancements. (default: yes)
: Enable Game Boy Player enhancements (default: yes).
; <code><path></code>
; <code><path></code>
: Load Game Boy Advance multiboot ROM. (default: default.mb.gz)
: Load Game Boy Advance multiboot ROM (default: default.mb.gz).


== Examples ==
== Examples ==

Revision as of 14:54, 7 June 2018

Game Boy Interface
Information
Author(s) Extrems
Type Utility
Version Rolling release
Licence All rights reserved
Links
Download main package
Download extra package
Website
Discussion
Source

A spiritual successor of the ultra-low latency version, Game Boy Interface High-Fidelity Edition aims to provide the best source quality for further processing or archival.

Controls

Type A (two-handed)

Nintendo GameCube Nintendo GameCube Controller Logitech Speed Force Action
A/B Buttons A/B Buttons or Accelerator/Brake Pedals A/B Buttons
Y/Z Buttons Y/Z Buttons Select
X Button or Start/Pause X Button or Start/Pause Start
+Control Pad or Control Stick +Control Pad or Steering Wheel +Control Pad
L/R Buttons L/R Buttons L/R Buttons
Reset Button B, X and Start/Pause Buttons B, X and Start/Pause Buttons Power Switch
Reset Button X, Y and Start/Pause Buttons
(Hold for 1.5 seconds)
Recalibrate
X, Y and Start/Pause Buttons
(Hold for 3 seconds)
Swap controls
(Only with SNES Controller)
DK Bongos Controller Active Life Mat Controller Action
Bottom Right/Left Orange Up/Right A/B Buttons
Hand Clap - Button Select
Start/Pause + Button Start
Top Right Blue or Orange Square +Control Pad Right
Top Left Blue Left +Control Pad Left
Blue Up +Control Pad Up
Blue or Orange Down +Control Pad Down

Type B (one-handed)

Nintendo GameCube Nintendo GameCube Controller Logitech Speed Force Action
A/B Buttons A/B Buttons or Accelerator/Brake Pedals A/B Buttons
L/Z Buttons Y/Z Buttons Select
R Button or Start/Pause X Button or Start/Pause Start
+Control Pad, Control Stick or C Stick +Control Pad or Steering Wheel +Control Pad
Y/X Buttons L/R Buttons L/R Buttons
Reset Button B, X and Start/Pause Buttons B, X and Start/Pause Buttons Power Switch
Reset Button X, Y and Start/Pause Buttons
(Hold for 1.5 seconds)
Recalibrate
X, Y and Start/Pause Buttons
(Hold for 3 seconds)
Swap controls
(Only with SNES Controller)
DK Bongos Controller Active Life Mat Controller Action
Bottom Right/Left Orange Up/Right A/B Buttons
Hand Clap - Button Select
Start/Pause + Button Start
Blue or Orange Square +Control Pad Right
Blue Left +Control Pad Left
Blue Up +Control Pad Up
Blue or Orange Down +Control Pad Down
Top Left/Right L/R Buttons

Type C (Super Mario World: Super Mario Advance 2)

Nintendo GameCube Nintendo GameCube Controller Logitech Speed Force Action
B/Y or X Buttons A/B Buttons or Accelerator/Brake Pedals A/B Buttons
Z Button Y/Z Buttons Select
Start/Pause X Button or Start/Pause Start
+Control Pad or Control Stick +Control Pad or Steering Wheel +Control Pad
L/R or A Buttons L/R Buttons L/R Buttons
Reset Button B, X and Start/Pause Buttons B, X and Start/Pause Buttons Power Switch
Reset Button X, Y and Start/Pause Buttons
(Hold for 1.5 seconds)
Recalibrate
X, Y and Start/Pause Buttons
(Hold for 3 seconds)
Swap controls
(Only with SNES Controller)

Type D (The Legend of Zelda: A Link to the Past)

Nintendo GameCube Nintendo GameCube Controller Logitech Speed Force Action
Y/B Buttons A/B Buttons or Accelerator/Brake Pedals A/B Buttons
R Button or Start/Pause Y/Z Buttons Select
L/Z Buttons X Button or Start/Pause Start
+Control Pad, Control Stick or C Stick +Control Pad or Steering Wheel +Control Pad
X/A Buttons L/R Buttons L/R Buttons
Reset Button B, X and Start/Pause Buttons B, X and Start/Pause Buttons Power Switch
Reset Button X, Y and Start/Pause Buttons
(Hold for 1.5 seconds)
Recalibrate
X, Y and Start/Pause Buttons
(Hold for 3 seconds)
Swap controls
(Only with SNES Controller)

Options

--poll=<0-11>
Set polling rate.
0: VSync (most compatible)
1: 1000Hz (default)
2: 500Hz
3: 350Hz
4: 300Hz
5: 250Hz
6: 200Hz
7: 150Hz
8: 150Hz
9: 125Hz
10: 125Hz
11: 100Hz
--control=<P1[:P2[:P3[:P4]]]>
Set control scheme. The default is the Game Boy Player Start-up Disc's Controller setting (0 or 1).
0: Type A (two-handed)
1: Type B (one-handed)
2: Type C (Super Mario World: Super Mario Advance 2)
3: Type D (The Legend of Zelda: A Link to the Past)
--delay-reset=<N>
Set reset delay (default: 0).
--delay-video=<N>
Set video buffering (default: 1).
--movie=<path>, --no-movie
Play input log (default: no).
--movie-record, --no-movie-record
Record input log (default: no).
--palette=<xxxx-xxxx-xxxx>, --no-palette
Apply Super Game Boy color palette (default: no).
--lut3d=<path>, --no-lut3d
Load 32x32x32 lookup table (default: no).
--lut3d-order=<rgb|gbr|bgr>
Specify lookup table order (default: rgb).
--matrix=<identity|gba|gbc|gbi|nds|palm|psp|vba>
Set color matrix (default: identity).
identity: Identity matrix
gba: Game Boy Advance (by Pokefan531)
gbc: Gambatte/higan (requires --input-gamma=1.0 and --output-gamma=1.0)
gbi: Game Boy Interface
nds: Nintendo DS (by Pokefan531)
palm: Palm Treo 700p (by Pokefan531)
psp: PlayStation Portable (by Pokefan531)
vba: VisualBoyAdvance-M (by Pokefan531)
--input-gamma=<red[:green[:blue]]>
Set gamma (default: 2.2).
--output-gamma=<value>
Specify screen gamma (default: 2.2).
--contrast=<red[:green[:blue]]>
Set gain (default: 1.0).
--brightness=<red[:green[:blue]]>
Set bias (default: 0.0).
--volume=<left[:right]>
Set audio gain (default: 0.75).
--sound=<mono|stereo>
Set sound mode. The default is the Sound Mode system setting (mono or stereo).
--colorspace=<ycc601|ycc709|ycc2020|rgb709|rgb2020>
Set video color space (default: ycc601).
ycc601: IEC 61966-2-4 xvYCC601
ycc709: IEC 61966-2-4 xvYCC709
ycc2020: ITU-R BT.2020 Y’C’BC’R
rgb709: IEC 61966-2-1 sRGB
rgb2020: ITU-R BT.2020 R’G’B’
--format=<ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48>
Set video format (default: custom).
--scan-mode=<[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x][,size2x]>
Set scan mode. The default is the Progressive Scan Mode system setting (non-interlace or progressive).
clock2x, no-clock2x
Enable 27 MHz pixel clock (default: auto).
size2x, no-size2x
Enable 2x video oversampling (default: auto).
--usb, --no-usb
Enable USB Gecko features (default: yes).
--enhance, --no-enhance
Enable Game Boy Player enhancements (default: yes).
<path>
Load Game Boy Advance multiboot ROM (default: default.mb.gz).

Examples

Color restoration

Mario & Luigi: Superstar Saga

This game reduces contrast when played with Game Boy Player enhancements.

--input-gamma=1.
--output-gamma=1.
--contrast=1.1

Super Mario Bros. 3: Super Mario Advance 4

This game reduces gamma when played without Game Boy Player enhancements.

--input-gamma=2.8

The Legend of Zelda: Oracle of Ages/Seasons

This game reduces gamma when played on a Game Boy Advance. Due to Game Boy Color limitations, only shadows can be restored perfectly.

--input-gamma=4.

This can be combined with Gambatte/higan's color correction as a special case.

--matrix=gbc
--input-gamma=1.8
--output-gamma=1.

Video optimization

Open Source Scan Converter

--format=hd60
--scan-mode=non-interlace

XRGB-mini Framemeister

Included as gbihf-xrgb.cli, gbihf-xrgb.dol+cli and gbihf-xrgb.gci. Refer to FirebrandX for configuration.

--format=custom-m
--scan-mode=non-interlace

FAQs

How do I change Game Paks?

  1. Hold the Reset Button.
  2. Slide the Game Pak Ejector.
  3. Insert a Game Pak into the Game Pak Slot.
  4. Release the Reset Button.

Can I play Game Boy Advance Video?

Yes. You can do so by disabling Game Boy Player enhancements (--no-enhance), or holding a direction while the Game Boy Player logo is visible.

Is this an emulator? Can I play ROMs?

No, but there's Enhanced mGBA if you're looking for one.

Changelog

June, 2018

  • Added video options.
  • Added component video DAC oversampling.
  • Removed left/right chroma location support.

May, 2018

  • Added Super Game Boy color palette setting.
  • Changed default chroma location to center.
  • Fixed Game Boy Player advertisement.
  • Fixed rumble protocol handshake.

April, 2018

  • Added movie recording/playback.
  • Updated GBA-as-GC controller.

March, 2018

  • Added RGB Sync-on-Green support.
  • Added xvYCC/BT.2020 support for auto-generated 3D LUT.
  • Added control swapping for SNES Controllers.
  • Added center/right chroma location support.
  • Improved multiboot implementation.
  • Fixed SD card compatibility.
  • Fixed multiboot to rumble protocol transition.

Media