Difference between revisions of "Swiss/Forced Progressive Compatibility List"
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{{ prog | Battalion Wars | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1= | status2= Works | notes2= This game supports 480p natively. }} | {{ prog | Battalion Wars | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1= | status2= Works | notes2= This game supports 480p natively. }} | ||
{{ prog | Beyond Good & Evil | ir= 640x448 | er= 640x448 | rev= r520 | status1= Works | notes1= | status2= Works | notes2= }} | {{ prog | Beyond Good & Evil | ir= 640x448 | er= 640x448 | rev= r520 | status1= Works | notes1= | status2= Works | notes2= }} | ||
+ | {{ prog | Black & Bruised | ir= 640x240 | er= 640x480i | rev= r528 | status1= Works | notes1= | status2= Issues | notes2= Game fallback on 480i. }} | ||
{{ prog | Bloody Roar: Primal Fury | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= | status2= Works | notes2= }} | {{ prog | Bloody Roar: Primal Fury | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1= | status2= Works | notes2= }} | ||
{{ prog | BMX XXX | ir= 640x448 | er= 640x448 | rev= r471 | status1= Works | notes1= | status2= Works | notes2= This game supports 480p natively. }} | {{ prog | BMX XXX | ir= 640x448 | er= 640x448 | rev= r471 | status1= Works | notes1= | status2= Works | notes2= This game supports 480p natively. }} |
Revision as of 17:04, 17 December 2018
This is a compatibility list for the Swiss feature which forces games to use a different video mode than their defaults: specifically, for forcing the progressive video modes 480p and 576p. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.
These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a "Family Edition" console, which lacks GameCube support) and a suitable component cable—not the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions—480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren't specifically marked as such.
Potential issues and recommendations
- If a game already supports 480p output natively, there's little reason to force the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you're forcing a game into behaving otherwise than intended, there's a possibility for error. Where available, native 480p is obviously less likely to cause any issues.
- 480p and 576p are different in more than just resolution: 480p is 640✕480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640✕576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the "opposite" video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup—the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.
- Games which change their video mode much later than the initial boot will bypass the video mode forcing—e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.
NTSC games
The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it's set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as "Native"; info on forcing them anyway may be included in the notes.
Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.
NTSC-U game list
Game | Internal Resolution | External Resolution | Swiss | 240p | 480i/p |
---|---|---|---|---|---|
Animal Crossing | 598x464 | 660x464 | r414 | Works | Works
This game supports 480p natively. |
Batman: Vengeance | 640x448 | 640x448 | r471 | Works | Works
|
Battalion Wars | 640x480 | 660x480 | r414 | Works | Works
This game supports 480p natively. |
Beyond Good & Evil | 640x448 | 640x448 | r520 | Works | Works
|
Black & Bruised | 640x240 | 640x480i | r528 | Works | Issues
Game fallback on 480i. |
Bloody Roar: Primal Fury | 640x480 | 640x480 | r414 | Works | Works
|
BMX XXX | 640x448 | 640x448 | r471 | Works | Works
This game supports 480p natively. |
Crazy Taxi | 640x480 | 640x480 | r414 | Works | Works
|
Dance Dance Revolution: Mario Mix | 640x480 | 640x480 | r414 | Works | Works
This game supports 480p natively. |
Donkey Konga | 640x448 | 660x448 | r520 | Works | Works
This game supports 480p natively. |
Dragon Ball Z: Budokai | 640x224 | 640x448i | r414 | Works | Issues
Game fallback on 480i. |
Dragon Ball Z: Budokai 2 | 512x224 | 640x448i | r414 | Works | Issues
Game fallback on 480i. |
Eternal Darkness: Sanity's Requiem | 640x480 | 660x480 (480i), 640x480 (480p) | r520 | Works | Works
This game supports 480p natively. |
F-Zero GX | 640x448 | 640x448 | r414 | Works | Works
This game supports 480p natively. |
Final Fantasy Crystal Chronicles | 640x448 | 640x448 | r520 | Works | Works
This game supports 480p natively. |
Game Boy Player Start-up Disc | 608x448 | 666x448 | r414 | Works | Works
This game supports 480p natively. |
Go! Go! Hypergrind | 640x480 | 640x480 | r414 | Works | Works
|
Harvest Moon: Another Wonderful Life | 640x448 | 640x448 | r414 | Works | Works
|
Hunter: The Reckoning | 640x480 | 660x480 | r414 | Works | Works
|
Ikaruga | 640x480 | 640x480 | r414 | Works | Works
This game supports 480p natively. |
Italian Job, The | 512x448 | 640x448 | r528 | Works | Works
|
Legend of Zelda: Four Swords Adventures, The | 608x448 | 666x448 | r414 | Works | Works
This game supports 480p natively. |
Legend of Zelda: Ocarina of Time / Master Quest, The | 640x480, 580x464 | 704x480, 660x464 | r520 | Works
Use alternate DOL. |
Works
This game supports 480p natively. |
Legend of Zelda: The Wind Waker, The | 640x480 | 660x480 | r414 | Works
Attract movie won't end on its own. |
Works
This game supports 480p natively. |
Legend of Zelda: Twilight Princess, The | 608x448 | 666x448 | r414 | Works | Works
This game supports 480p natively. |
Lord of the Rings: The Two Towers, The | 640x448 | 640x448 | r414 | Works | Works
|
Luigi's Mansion | 640x480 | 640x480 | r414 | Works | Works
This game supports 480p natively. |
Mario Golf: Toadstool Tour | 640x448 | 640x448 | r414 | Works | Works
This game supports 480p natively. |
Mario Kart: Double Dash‼ | 608x448 | 666x448 | r414 | Works | Works
This game supports 480p natively. |
Mega Man Anniversary Collection | 640x480 | 640x480 | r414 | Works | Works
|
Mega Man X Collection | 512x480, 320x240 | 640x480, 640x240 | r414 | Works
This game supports 240p natively. |
Issues
Games fallback on 480i. |
Peach's Castle | 640x480, 640x240 [3×MSAA] | 640x480, 640x480i, 640x240 | r414 | Works
This game supports 240p natively. |
Works
This game supports 480p natively. |
Phantasy Star Online Episode I & II | 640x480 | 640x480 | r520 | Works | Works
This game supports 480p natively. |
Pokémon Box: Ruby and Sapphire | 608x448 | 666x448 | r414 | Works | Works
This game supports 480p natively. |
Pokémon XD: Gale of Darkness | 640x480 | 660x480 | r414 | Works | Works
This game supports 480p natively. |
Resident Evil Zero | 640x480, 640x448 | 640x480, 640x448 | r528 | Works | Works
|
Ribbit King | 640x480 | 640x480 | r520 | Works | Works
|
Sonic Adventure 2 Battle | 640x480 | 640x480 | r414 | Works | Works
This game supports 480p natively. |
Sonic Mega Collection | 640x448 | 640x448 | r414 | Works | Works
|
Super Mario Sunshine | 640x448 | 660x448 | r414 | Works | Works
This game supports 480p natively. |
Super Smash Bros. Melee | 640x480 | 640x480 | r414 | Works | Works
This game supports 480p natively. |
SoulCalibur II | 640x448 | 640x448 | r414 | Works | Works
This game supports 480p natively. |
Swingerz Golf | 640x448 | 640x448 | r414 | Works | Works
|
Tales of Symphonia | 640x448 | 640x448 | r414 | Works | Works
|
Tony Hawk's Pro Skater 3 | 640x448, 640x240 | 640x448, 640x240 | r414 | Works | Issues
FMVs fallback on 480i. |
Tony Hawk's Pro Skater 4 | 640x448 | 650x448 | r414 | Works | Works
This game supports 480p natively. |
Wave Race: Blue Storm | 640x480 | 640x480 | r414 | Works | Works
This game supports 480p natively. |
WTA Tour Tennis | 640x448 | 640x448 | r520 | Works | Works |
NTSC-J game list
Game | Internal Resolution | External Resolution | Swiss | 240p | 480i/p |
---|---|---|---|---|---|
機動戦士ガンダム ガンダムvs.Zガンダム Mobile Suit Gundam: Gundam vs. Zeta Gundam |
640x448 | 640x448 | r414 | Works | Works
This game supports 480p natively. |
大乱闘スマッシュブラザーズDX Super Smash Bros. Melee |
640x480 | 640x480 | r414 | Works | Works
This game supports 480p natively. |
NINTENDO パズルコレクション Nintendo Puzzle Collection |
640x480 | 640x480 | r414 | Works | Works
This game supports 480p natively. |
PC原人 Bonk's Adventure |
640x448 | 660x448 | r414 | Works | Works
This game supports 480p natively. |
ファイナルファンタジー・クリスタルクロニクル Final Fantasy Crystal Chronicles |
640x448 | 640x448 | r414 | Works | Works
This game supports 480p natively. |
ホームランド Homeland |
640x448 | 640x448 | r414 | Works | Works
|
メタルギア Metal Gear Special Disc |
640x480, 256x232 | 640x480, 660x232 | r520 | Works
This game supports 240p natively. |
Issues
Use alternate DOL. Game fallback on 480i. |
PAL games
While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.
When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game's internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it's best to choose the matching Hz just in case.
PAL game list
Game | 60Hz | Internal Resolution | External Resolution | Swiss | 480i/p | 576i/p |
---|---|---|---|---|---|---|
Animal Crossing | ✘ | 598x474 | 660x562 | r528 | Works
Use alternate DOL. |
Works
Use alternate DOL. |
Baten Kaitos: Eternal Wings and the Lost Ocean | ✘ | 640x454 | 640x542 | r520 | Works | Works
|
Batman Begins | ✔ | r214 | Works
Thinks it's running on a NTSC system and asks if you want to enable progressive scan. |
Untested
| ||
Batman: Vengeance | ✘ | 640x528 | 660x528 | r528 | Works | Works
|
Battalion Wars | ✔ | r136 | Works
Use 60Hz mode. 50Hz video and audio desyncs during cutscenes. |
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen. | ||
Bloody Roar: Primal Fury | ✔ | 640x480 | 660x568 (50Hz), 660x480 (60Hz) | r520 | Works | Works
|
BMX XXX | ✘ | 640x448 | 640x498 | r471 | Works | Works
|
Burnout | ✔ | r214 | Works
Used 60Hz mode. 50Hz mode untested. |
Works
Skips 50/60Hz switch, works anyway. | ||
Dancing Stage: Mario Mix | ✔ | 640x480 | 660x528 (50Hz), 660x480 (60Hz) | r473 | Works | Works
|
Donkey Kong Jungle Beat | ✔ | 608x448 | 670x538 (50Hz), 666x448 (60Hz) | r414 | Works | Works
|
Doshin the Giant | ✔ | r214 | Works
only a few lines at bottom of the display appear to be missing, but will not affect anything in regards to normal gameplay |
Works
| ||
F-Zero GX | ✔ | 640x448 | 640x528 (50Hz), 640x448 (60Hz) | r520 | Works | Works
|
Fantastic 4 | ✔ | r214 | Works
Used 60Hz mode. 50Hz mode untested. |
Untested
| ||
Final Fantasy Crystal Chronicles | ✘ | 640x448 | 640x528 | r414 | Works
Cutscenes run fast. |
Works
|
Fire Emblem: Path of Radiance | ✔ | 608x448 | 666x530 (50Hz), 666x448 (60Hz) | r520 | Works | Works
|
Game Boy Player Start-up Disc | ✔ | 608x448 | 670x530 (50Hz), 666x448 (60Hz) | r520 | Works | Works
|
Ikaruga | ✘ | 640x480 | 640x528 | r414 | Works | Works
|
Legend of Zelda: Collector's Edition, The | ✔^ | r136 | Fails
Menu is 480p, games boot in 480i. |
Fails
Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. | ||
Legend of Zelda: Ocarina of Time / Master Quest, The | ✔^ | r136 | Fails
Menu is 480p, games boot in 480i. |
Fails
Menu is 576p letterboxed and wrong aspect ratio, games blackscreen. | ||
Legend of Zelda: The Wind Waker, The | ✔ | 640x480 | 660x534 (50Hz), 660x480 (60Hz) | r414 | Works | Works
|
Legend of Zelda: Twilight Princess, The | ✔ | r174 | Works
Used 60Hz mode. 50Hz mode untested. |
Untested
| ||
Legends of Wrestling II | ✘ | r214 | Works | Works
| ||
Lego Star Wars: The Video Game | ✘ | 640x448 | 640x528 | r520 | Works | Works
|
Lego Star Wars II: The Original Trilogy | ✔ | 640x448 | 640x528 (50Hz), 640x448 (60Hz) | r414 | Works | Works
|
Lost Kingdoms | ✔ | 640x528 (50Hz), 640x480 (60Hz) | 640x528 (50Hz), 640x480 (60Hz) | r520 | Works | Works
|
Luigi's Mansion | ✘ | 640x528 | 660x528 | r414 | Works | Works
|
Mario Golf: Toadstool Tour | ✘ | r174 | Untested
Untested |
Works
Works well | ||
Mario Kart: Double Dash‼ | ✔ | 608x448 | 670x538 (50Hz), 666x448 (60Hz) | r520 | Works | Works
|
Mario Party 5 | ✘ | r174 | Works | Untested
| ||
Mario Party 6 | ✘ | r174 | Works | Untested
| ||
Mario Tennis | ✘ | r174 | Works
Works fine. |
Works
Bottom of the screen is cut off and flickering (game must run in 640x480?) | ||
Marvel Nemesis: Rise of the Imperfects | ✔ | r214 | Works
Used 60Hz mode. 50Hz mode untested. |
Works
Skips 50/60Hz switch, works anyway. | ||
Mega Man X Command Mission | ✔ | r174 | Works
Used 60Hz mode. 50Hz mode untested. |
Untested
| ||
Metroid Prime | ✔ | 640x528 (50Hz), 640x448 (60Hz) | 660x528 (50Hz), 660x448 (60Hz) | r471 | Works | Works
|
Metroid Prime 2: Echoes | ✔^ | 640x448 | 660x448 | r471 | Works | Issues
Game fallback on 480i/p. |
Need for Speed Underground | ✘ | r214 | Works
Thinks it's running on a NTSC system and asks if you want to enable progressive scan. |
Works
| ||
Paper Mario: The Thousand Year Door | ✔ | r136 | Works
Either Hz seems fine. |
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. | ||
Phantasy Star Online Episode I & II | ✔ | 640x480 | 640x574 (50Hz), 640x480 (60Hz) | r520 | Works | Works
|
Phantasy Star Online Episode III: C.A.R.D. Revolution | ✔ | r174 | Fails | Untested
| ||
Pikmin | ✘ | 640x480 | 660x528 | r471 | Works | Works
|
Pikmin 2 | ✔ | 608x448 | 670x538 (50Hz), 666x448 (60Hz) | r414 | Works | Works
|
Prince of Persia: Sands of Time, The | ✘ | 512x512, 640x448, 640x400 | 640x512, 640x448, 640x400 | r136 | Issues
Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit. |
Issues
Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch. |
Prince of Persia: Two Thrones, The | ✘ | r136 | Fails
Green screen with garbage. |
Fails
Blackscreens. | ||
Prince of Persia: Warrior Within | ✘ | 512x448 | 640x512 | r520 | Works | Works
|
Resident Evil | ✔ | 512x448 | 640x528 (50Hz), 640x448 (60Hz) | r474 | Works | Works
|
Resident Evil 4 | ✔ | 512x448 | 640x544 (50Hz), 640x448 (60Hz) | r474 | Works | Works
|
Skies of Arcadia Legends | ✘ | 640x480 | 640x522 | r520 | Works
Runs fast. |
Works
|
Sonic Adventure DX: Director's Cut | ✔ | r174 | Works
Used 60 Hz mode. 50Hz mode untested. |
Untested
| ||
Sonic Adventure 2 Battle | ✔ | r174 | Works
Used 60 Hz mode. 50Hz mode untested. |
Untested
| ||
Sonic Heroes | ✔ | r174 | Works
Used 60Hz mode. 50Hz mode untested. |
Untested
| ||
Sonic Mega Collection | ✔ | r136 | Works
Use 60Hz mode. 50Hz runs choppy. |
Works
Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy. | ||
Sonic Gems Collection | ✘ | 640x528 (50Hz), 640x480 (60Hz) | 640x528 (50Hz), 640x480 (60Hz) | r528 | Issues
Only the Game Gear games work and run fast. Use alternate DOL for Sonic R. |
Issues
Only the Game Gear games work. Use alternate DOL for Sonic R. |
SoulCalibur II | ✔ | r136 | Works
Either Hz seems fine. |
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. | ||
SoulCalibur II | ✔ | r174 | Works
Skips 50/60Hz switch, works anyway. |
Untested
| ||
Spider-Man | ✔ | r136 | Works
Skips 50/60Hz switch, works anyway. |
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. | ||
Spider-Man 2 | ✘ | r136 | Works
Takes a framerate hit. |
Works
Takes a bigger framerate hit. | ||
SpyHunter | ✘ | 640x496 | 640x496 | r414 | Works | Works
|
Spyro: Enter the Dragonfly | ✘ | 640x496 | 640x496 | r414 | Issues
Renders to imaginary 576i/p. |
Works
|
Star Fox Adventures | ✔ | r136 | Works
Either Hz seems fine. |
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV. | ||
Star Wars: Bounty Hunter | ✘ | 512x528 | 640x528 | r414 | Issues
Renders to imaginary 576i/p. |
Works
|
Star Wars Rogue Squadron II: Rogue Leader | ✔ | 640x450, 640x304 [3×MSAA] | 640x498 (50Hz), 640x450 (60Hz), 640x332 (50Hz), 640x304 (60Hz) | r528 | Works | Issues
Cinematics fallback on 480i/p. |
Star Wars Rogue Squadron III: Rebel Strike | ✔ | 512x450, 512x304 [3×MSAA] | 640x498 (50Hz), 640x450 (60Hz), 640x352 (50Hz), 640x304 (60Hz) | r528 | Works | Issues
Cinematics fallback on 480i/p. |
Super Bust-A-Move All-Stars | ✘ | r214 | Works | Works
| ||
Super Mario Sunshine | ✔ | r136 | Works
Skips 50/60Hz switch, works anyway. |
Works
Skips 50/60Hz switch, works anyway. Slowdown in FMVs. | ||
Super Monkey Ball | ✔ | r214 | Works
Used 60Hz mode. 50Hz mode untested. |
Works
Skips 50/60Hz switch, works anyway. | ||
Super Smash Bros. Melee | ✔ | 640x480 | 640x568 (50Hz), 640x480 (60Hz) | r471 | Works | Works
|
Tales of Symphonia | ✘ | 640x448 | 640x536 | r414 | Works | Works
|
Viewtiful Joe | ✔ | r136 | Works
Either Hz seems fine. |
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. | ||
Viewtiful Joe 2 | ✔ | r136 | Works
Use 60Hz mode. 50Hz runs slightly high on screen. |
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. | ||
Yu-Gi-Oh!: Falsebound Kingdom | ✘ | r214 | Works | Works
| ||
Wario World | ✘ | 512x448 | 640x528 | r414 | Works | Works
|
Wrestlemania X8 | ✘ | r214 | Works | Works |
- ^ 60Hz-only game