Difference between revisions of "Swiss/Forced Progressive Compatibility List"

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{{ prog | Battalion Wars | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}
 
{{ prog | Battalion Wars | ir= 640x480 | er= 660x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}
 
{{ prog | Beyond Good & Evil | ir= 640x448 | er= 640x448 | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}
 
{{ prog | Beyond Good & Evil | ir= 640x448 | er= 640x448 | rev= r520 | status1= Works | notes1=  | status2= Works | notes2=  }}
 +
{{ prog | Black & Bruised | ir= 640x240 | er= 640x480i | rev= r528 | status1= Works | notes1=  | status2= Issues | notes2= Game fallback on 480i. }}
 
{{ prog | Bloody Roar: Primal Fury | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}
 
{{ prog | Bloody Roar: Primal Fury | ir= 640x480 | er= 640x480 | rev= r414 | status1= Works | notes1=  | status2= Works | notes2=  }}
 
{{ prog | BMX XXX | ir= 640x448 | er= 640x448 | rev= r471 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}
 
{{ prog | BMX XXX | ir= 640x448 | er= 640x448 | rev= r471 | status1= Works | notes1=  | status2= Works | notes2= This game supports 480p natively. }}

Revision as of 17:04, 17 December 2018

This is a compatibility list for the Swiss feature which forces games to use a different video mode than their defaults: specifically, for forcing the progressive video modes 480p and 576p. While the GameCube (and Wii) are capable of displaying these resolutions, official titles booted in the interlaced 480i (all NTSC, some PAL) or 576i (most PAL) modes. Many NTSC games are already capable of running in 480p simply by holding the B button on startup, but this feature was removed from PAL games. Thus, video mode forcing is useful for NTSC games which lack native 480p, and all of the PAL game library. 576p was not officially supported in any games: forcing this mode is the only way to enable it, and it allows many games to be played in a higher resolution than originally intended.

These video modes require either an original model GameCube with digital AV-out port (DOL-001) or a standard model Wii (not a "Family Edition" console, which lacks GameCube support) and a suitable component cable—not the composite cable bundled with both consoles. It is also necessary to have a TV with component inputs which is capable of displaying these resolutions—480p has been a worldwide standard on most sets produced this century, while 576p support is most common in TVs produced for PAL regions. Still, many televisions outside these regions are able to accept a 576p signal, even if they aren't specifically marked as such.

Potential issues and recommendations

Three screenshots of a fighting video game, labelled "50Hz mode at 576 lines", "50Hz mode at 480 lines", and "60Hz mode at 480 lines".
Forcing 480p in PAL Super Smash Bros. Melee's 50Hz mode (the second shot) causes the bottom of the screen to be lost (see "Potential issues and recommendations").
  • If a game already supports 480p output natively, there's little reason to force the 480p video mode on it. In the best case scenario, nothing will go wrong, and this is probably the most likely result, but as long as you're forcing a game into behaving otherwise than intended, there's a possibility for error. Where available, native 480p is obviously less likely to cause any issues.
  • 480p and 576p are different in more than just resolution: 480p is 640✕480 (4:3) pixels running at a 60Hz refresh rate, while 576p is 640✕576 (10:9) pixels running at a 50Hz refresh rate. Forcing a game to use the "opposite" video mode (480i to 576p/576i to 480p) can thus cause a variety of issues related to these differences, including incorrect playback speed, screen cutoffs, letterboxing, incorrect aspect ratios, etc. Many PAL games feature a Hz selection screen when holding B on startup—the Hz which matches the forced video mode should almost always be chosen in order to avoid issues: 60Hz for forced 480p, 50Hz for forced 576p.
  • Games which change their video mode much later than the initial boot will bypass the video mode forcing—e.g., Prince of Persia: The Sands of Time includes the original game as a bonus, and the display switches to 480i when launching it. Similarly, the PAL versions of the Zelda compilation discs switch to 480i when launching their subgames. In this case, only the game menu will run in 480p.

NTSC games

The original model GameCube (DOL-001) as well as the Wii are already capable of supporting 480p for many NTSC games. On the GameCube, the progressive menu is summoned in compatible games by holding B as a game is started, while the Wii System Menu will ask automatically if it's set up for progressive display (NB: When running Swiss on a Wii, it is necessary to summon the menu manually). These games can be entered into the list as "Native"; info on forcing them anyway may be included in the notes.

Forcing 576p on NTSC games will in many cases not offer any resolution improvements, and could even result in a squished, letterboxed image, depending on the TV used. NTSC titles are generally hardcoded to a 480 line resolution, and will simply output a 480 line picture in the middle of a 576 line frame. Some TVs will crop off the empty lines, resulting in essentially the same picture as in 480p, but running at a lower 50Hz. Other TVs will display the empty lines, leaving a squished image in the middle of the screen. Unless the game actually renders to the full 576 lines, using 480p will offer a better display.

NTSC-U game list

Game Internal Resolution External Resolution Swiss 240p 480i/p
Animal Crossing 598x464 660x464 r414 Works Works
This game supports 480p natively.
Batman: Vengeance 640x448 640x448 r471 Works Works


Battalion Wars 640x480 660x480 r414 Works Works
This game supports 480p natively.
Beyond Good & Evil 640x448 640x448 r520 Works Works


Black & Bruised 640x240 640x480i r528 Works Issues
Game fallback on 480i.
Bloody Roar: Primal Fury 640x480 640x480 r414 Works Works


BMX XXX 640x448 640x448 r471 Works Works
This game supports 480p natively.
Crazy Taxi 640x480 640x480 r414 Works Works


Dance Dance Revolution: Mario Mix 640x480 640x480 r414 Works Works
This game supports 480p natively.
Donkey Konga 640x448 660x448 r520 Works Works
This game supports 480p natively.
Dragon Ball Z: Budokai 640x224 640x448i r414 Works Issues
Game fallback on 480i.
Dragon Ball Z: Budokai 2 512x224 640x448i r414 Works Issues
Game fallback on 480i.
Eternal Darkness: Sanity's Requiem 640x480 660x480 (480i), 640x480 (480p) r520 Works Works
This game supports 480p natively.
F-Zero GX 640x448 640x448 r414 Works Works
This game supports 480p natively.
Final Fantasy Crystal Chronicles 640x448 640x448 r520 Works Works
This game supports 480p natively.
Game Boy Player Start-up Disc 608x448 666x448 r414 Works Works
This game supports 480p natively.
Go! Go! Hypergrind 640x480 640x480 r414 Works Works


Harvest Moon: Another Wonderful Life 640x448 640x448 r414 Works Works


Hunter: The Reckoning 640x480 660x480 r414 Works Works


Ikaruga 640x480 640x480 r414 Works Works
This game supports 480p natively.
Italian Job, The 512x448 640x448 r528 Works Works


Legend of Zelda: Four Swords Adventures, The 608x448 666x448 r414 Works Works
This game supports 480p natively.
Legend of Zelda: Ocarina of Time / Master Quest, The 640x480, 580x464 704x480, 660x464 r520 Works
Use alternate DOL.
Works
This game supports 480p natively.
Legend of Zelda: The Wind Waker, The 640x480 660x480 r414 Works
Attract movie won't end on its own.
Works
This game supports 480p natively.
Legend of Zelda: Twilight Princess, The 608x448 666x448 r414 Works Works
This game supports 480p natively.
Lord of the Rings: The Two Towers, The 640x448 640x448 r414 Works Works


Luigi's Mansion 640x480 640x480 r414 Works Works
This game supports 480p natively.
Mario Golf: Toadstool Tour 640x448 640x448 r414 Works Works
This game supports 480p natively.
Mario Kart: Double Dash‼ 608x448 666x448 r414 Works Works
This game supports 480p natively.
Mega Man Anniversary Collection 640x480 640x480 r414 Works Works


Mega Man X Collection 512x480, 320x240 640x480, 640x240 r414 Works
This game supports 240p natively.
Issues
Games fallback on 480i.
Peach's Castle 640x480, 640x240 [3×MSAA] 640x480, 640x480i, 640x240 r414 Works
This game supports 240p natively.
Works
This game supports 480p natively.
Phantasy Star Online Episode I & II 640x480 640x480 r520 Works Works
This game supports 480p natively.
Pokémon Box: Ruby and Sapphire 608x448 666x448 r414 Works Works
This game supports 480p natively.
Pokémon XD: Gale of Darkness 640x480 660x480 r414 Works Works
This game supports 480p natively.
Resident Evil Zero 640x480, 640x448 640x480, 640x448 r528 Works Works


Ribbit King 640x480 640x480 r520 Works Works


Sonic Adventure 2 Battle 640x480 640x480 r414 Works Works
This game supports 480p natively.
Sonic Mega Collection 640x448 640x448 r414 Works Works


Super Mario Sunshine 640x448 660x448 r414 Works Works
This game supports 480p natively.
Super Smash Bros. Melee 640x480 640x480 r414 Works Works
This game supports 480p natively.
SoulCalibur II 640x448 640x448 r414 Works Works
This game supports 480p natively.
Swingerz Golf 640x448 640x448 r414 Works Works


Tales of Symphonia 640x448 640x448 r414 Works Works


Tony Hawk's Pro Skater 3 640x448, 640x240 640x448, 640x240 r414 Works Issues
FMVs fallback on 480i.
Tony Hawk's Pro Skater 4 640x448 650x448 r414 Works Works
This game supports 480p natively.
Wave Race: Blue Storm 640x480 640x480 r414 Works Works
This game supports 480p natively.
WTA Tour Tennis 640x448 640x448 r520 Works Works

NTSC-J game list

Game Internal Resolution External Resolution Swiss 240p 480i/p
機動戦士ガンダム ガンダムvs.Zガンダム
Mobile Suit Gundam: Gundam vs. Zeta Gundam
640x448 640x448 r414 Works Works
This game supports 480p natively.
大乱闘スマッシュブラザーズDX
Super Smash Bros. Melee
640x480 640x480 r414 Works Works
This game supports 480p natively.
NINTENDO パズルコレクション
Nintendo Puzzle Collection
640x480 640x480 r414 Works Works
This game supports 480p natively.
PC原人
Bonk's Adventure
640x448 660x448 r414 Works Works
This game supports 480p natively.
ファイナルファンタジー・クリスタルクロニクル
Final Fantasy Crystal Chronicles
640x448 640x448 r414 Works Works
This game supports 480p natively.
ホームランド
Homeland
640x448 640x448 r414 Works Works


メタルギア
Metal Gear Special Disc
640x480, 256x232 640x480, 660x232 r520 Works
This game supports 240p natively.
Issues
Use alternate DOL. Game fallback on 480i.

PAL games

While the PAL GameCube supported 480p just fine in hardware (in the DOL-001 revision with Digital AV Out port), for whatever reason, the feature was removed for all PAL game releases. Where holding B on a compatible NTSC game enabled progressive output selection, for PAL this is just a 60Hz (480i) or 50Hz (576i) switch: offering players a tradeoff between framerate and resolution.

When forcing progressive video modes, the Hz switch can be a valuable tool to use in trying to achieve the best display, by offering a method of matching the game's internal mode to the forced video mode. For greatest compatibility, switch to 60Hz when forcing 480p, and 50Hz when forcing 576p. Very few games will work better when mismatched, and in cases where the game appears to work the same on either Hz mode, it's best to choose the matching Hz just in case.

PAL game list

Game 60Hz Internal Resolution External Resolution Swiss 480i/p 576i/p
Animal Crossing 598x474 660x562 r528 Works
Use alternate DOL.
Works
Use alternate DOL.
Baten Kaitos: Eternal Wings and the Lost Ocean 640x454 640x542 r520 Works Works


Batman Begins r214 Works
Thinks it's running on a NTSC system and asks if you want to enable progressive scan.
Untested


Batman: Vengeance 640x528 660x528 r528 Works Works


Battalion Wars r136 Works
Use 60Hz mode. 50Hz video and audio desyncs during cutscenes.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Some menus appears high on screen.
Bloody Roar: Primal Fury 640x480 660x568 (50Hz), 660x480 (60Hz) r520 Works Works


BMX XXX 640x448 640x498 r471 Works Works


Burnout r214 Works
Used 60Hz mode. 50Hz mode untested.
Works
Skips 50/60Hz switch, works anyway.
Dancing Stage: Mario Mix 640x480 660x528 (50Hz), 660x480 (60Hz) r473 Works Works


Donkey Kong Jungle Beat 608x448 670x538 (50Hz), 666x448 (60Hz) r414 Works Works


Doshin the Giant r214 Works
only a few lines at bottom of the display appear to be missing, but will not affect anything in regards to normal gameplay
Works


F-Zero GX 640x448 640x528 (50Hz), 640x448 (60Hz) r520 Works Works


Fantastic 4 r214 Works
Used 60Hz mode. 50Hz mode untested.
Untested


Final Fantasy Crystal Chronicles 640x448 640x528 r414 Works
Cutscenes run fast.
Works


Fire Emblem: Path of Radiance 608x448 666x530 (50Hz), 666x448 (60Hz) r520 Works Works


Game Boy Player Start-up Disc 608x448 670x530 (50Hz), 666x448 (60Hz) r520 Works Works


Ikaruga 640x480 640x528 r414 Works Works


Legend of Zelda: Collector's Edition, The ^ r136 Fails
Menu is 480p, games boot in 480i.
Fails
Menu is 576p letterboxed and wrong aspect ratio, games blackscreen.
Legend of Zelda: Ocarina of Time / Master Quest, The ^ r136 Fails
Menu is 480p, games boot in 480i.
Fails
Menu is 576p letterboxed and wrong aspect ratio, games blackscreen.
Legend of Zelda: The Wind Waker, The 640x480 660x534 (50Hz), 660x480 (60Hz) r414 Works Works


Legend of Zelda: Twilight Princess, The r174 Works
Used 60Hz mode. 50Hz mode untested.
Untested


Legends of Wrestling II r214 Works Works


Lego Star Wars: The Video Game 640x448 640x528 r520 Works Works


Lego Star Wars II: The Original Trilogy 640x448 640x528 (50Hz), 640x448 (60Hz) r414 Works Works


Lost Kingdoms 640x528 (50Hz), 640x480 (60Hz) 640x528 (50Hz), 640x480 (60Hz) r520 Works Works


Luigi's Mansion 640x528 660x528 r414 Works Works


Mario Golf: Toadstool Tour r174 Untested
Untested
Works
Works well
Mario Kart: Double Dash‼ 608x448 670x538 (50Hz), 666x448 (60Hz) r520 Works Works


Mario Party 5 r174 Works Untested


Mario Party 6 r174 Works Untested


Mario Tennis r174 Works
Works fine.
Works
Bottom of the screen is cut off and flickering (game must run in 640x480?)
Marvel Nemesis: Rise of the Imperfects r214 Works
Used 60Hz mode. 50Hz mode untested.
Works
Skips 50/60Hz switch, works anyway.
Mega Man X Command Mission r174 Works
Used 60Hz mode. 50Hz mode untested.
Untested


Metroid Prime 640x528 (50Hz), 640x448 (60Hz) 660x528 (50Hz), 660x448 (60Hz) r471 Works Works


Metroid Prime 2: Echoes ^ 640x448 660x448 r471 Works Issues
Game fallback on 480i/p.
Need for Speed Underground r214 Works
Thinks it's running on a NTSC system and asks if you want to enable progressive scan.
Works


Paper Mario: The Thousand Year Door r136 Works
Either Hz seems fine.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
Phantasy Star Online Episode I & II 640x480 640x574 (50Hz), 640x480 (60Hz) r520 Works Works


Phantasy Star Online Episode III: C.A.R.D. Revolution r174 Fails Untested


Pikmin 640x480 660x528 r471 Works Works


Pikmin 2 608x448 670x538 (50Hz), 666x448 (60Hz) r414 Works Works


Prince of Persia: Sands of Time, The 512x512, 640x448, 640x400 640x512, 640x448, 640x400 r136 Issues
Relatively minor aspect ratio problems throughout (logos, FMVs, menus, and in game). Playable. Classic PoP extra runs 480i and high on screen, and blackscreens on exit.
Issues
Similar to 480p, but only affects FMVs, title screen and loading screens. In-game is fine. Classic PoP extra blackscreens on launch.
Prince of Persia: Two Thrones, The r136 Fails
Green screen with garbage.
Fails
Blackscreens.
Prince of Persia: Warrior Within 512x448 640x512 r520 Works Works


Resident Evil 512x448 640x528 (50Hz), 640x448 (60Hz) r474 Works Works


Resident Evil 4 512x448 640x544 (50Hz), 640x448 (60Hz) r474 Works Works


Skies of Arcadia Legends 640x480 640x522 r520 Works
Runs fast.
Works


Sonic Adventure DX: Director's Cut r174 Works
Used 60 Hz mode. 50Hz mode untested.
Untested


Sonic Adventure 2 Battle r174 Works
Used 60 Hz mode. 50Hz mode untested.
Untested


Sonic Heroes r174 Works
Used 60Hz mode. 50Hz mode untested.
Untested


Sonic Mega Collection r136 Works
Use 60Hz mode. 50Hz runs choppy.
Works
Use 50Hz mode. 60Hz runs letterboxed, in wrong aspect, and choppy.
Sonic Gems Collection 640x528 (50Hz), 640x480 (60Hz) 640x528 (50Hz), 640x480 (60Hz) r528 Issues
Only the Game Gear games work and run fast. Use alternate DOL for Sonic R.
Issues
Only the Game Gear games work. Use alternate DOL for Sonic R.
SoulCalibur II r136 Works
Either Hz seems fine.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
SoulCalibur II r174 Works
Skips 50/60Hz switch, works anyway.
Untested


Spider-Man r136 Works
Skips 50/60Hz switch, works anyway.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
Spider-Man 2 r136 Works
Takes a framerate hit.
Works
Takes a bigger framerate hit.
SpyHunter 640x496 640x496 r414 Works Works


Spyro: Enter the Dragonfly 640x496 640x496 r414 Issues
Renders to imaginary 576i/p.
Works


Star Fox Adventures r136 Works
Either Hz seems fine.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect. Slowdown during opening FMV.
Star Wars: Bounty Hunter 512x528 640x528 r414 Issues
Renders to imaginary 576i/p.
Works


Star Wars Rogue Squadron II: Rogue Leader 640x450, 640x304 [3×MSAA] 640x498 (50Hz), 640x450 (60Hz), 640x332 (50Hz), 640x304 (60Hz) r528 Works Issues
Cinematics fallback on 480i/p.
Star Wars Rogue Squadron III: Rebel Strike 512x450, 512x304 [3×MSAA] 640x498 (50Hz), 640x450 (60Hz), 640x352 (50Hz), 640x304 (60Hz) r528 Works Issues
Cinematics fallback on 480i/p.
Super Bust-A-Move All-Stars r214 Works Works


Super Mario Sunshine r136 Works
Skips 50/60Hz switch, works anyway.
Works
Skips 50/60Hz switch, works anyway. Slowdown in FMVs.
Super Monkey Ball r214 Works
Used 60Hz mode. 50Hz mode untested.
Works
Skips 50/60Hz switch, works anyway.
Super Smash Bros. Melee 640x480 640x568 (50Hz), 640x480 (60Hz) r471 Works Works


Tales of Symphonia 640x448 640x536 r414 Works Works


Viewtiful Joe r136 Works
Either Hz seems fine.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
Viewtiful Joe 2 r136 Works
Use 60Hz mode. 50Hz runs slightly high on screen.
Works
Use 50Hz mode. 60Hz may run letterboxed and in wrong aspect.
Yu-Gi-Oh!: Falsebound Kingdom r214 Works Works


Wario World 512x448 640x528 r414 Works Works


Wrestlemania X8 r214 Works Works
  • ^ 60Hz-only game